Umbau zu "Wanted!"-Minigame
- Neues Spielprinzip: Fahndungsplakat + Feld voller Fuesse/Deko, gesuchten Fuss antippen bevor Timer ablaeuft; sofort neue Runde mit anderer Farbe. - Progression: Raster -> wild verteilt -> Bewegung (2-3 Gruppen -> einzeln), Anzahl + Tempo steigen mit Score. - Farben: 8 klar unterscheidbare Fuss-Farben (kein Braun/Hautton-Doppel) -> die gesuchte Farbe kommt garantiert nur EINMAL vor. - Serverseitige Rangliste (data/leaderboard.json), Top 10 auf der Startseite, Name einmalig abgefragt + in localStorage gecacht. - Reset per Befehl: npm run reset-stats - Server stark vereinfacht (/api/feet, /api/leaderboard, /api/score); Pan/Zoom-, Wimmelbild- und Szenen-Generator-Code entfernt. - WANTED-Plakat groesser, Timer schlanker, Startseite sauber zentriert. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
151
server/index.js
151
server/index.js
@@ -1,107 +1,102 @@
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// fuesse.sexy — "Where's the Feet"
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// Express-Server: liefert das Frontend aus, scannt die Szenen-Ordner beim Start,
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// generiert auf Anfrage eine zufaellige Szene und prueft Klick-Treffer serverseitig.
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// fuesse.sexy — "Wanted!" (Fuss-Fahndung)
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// Schlanker Express-Server: liefert das Frontend + die Bildchen aus, stellt die Liste
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// der verfuegbaren Fuesse/Deko bereit und verwaltet eine persistente Rangliste.
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import express from 'express';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { existsSync } from 'node:fs';
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import { scanLibrary, scanScenes } from './sceneScanner.js';
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import { generateScene } from './sceneGenerator.js';
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import { getScene } from './sceneStore.js';
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import { existsSync, readdirSync, readFileSync, writeFileSync, mkdirSync } from 'node:fs';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const ROOT = join(__dirname, '..');
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const SCENES_DIR = join(ROOT, 'scenes');
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const LIBRARY_DIR = join(ROOT, 'library');
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const PUBLIC_DIR = join(ROOT, 'public');
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const PANZOOM_DIST = join(ROOT, 'node_modules', 'panzoom', 'dist');
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const LIBRARY_DIR = join(ROOT, 'library');
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const DATA_DIR = join(ROOT, 'data');
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const LEADERBOARD_FILE = join(DATA_DIR, 'leaderboard.json');
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const PORT = process.env.PORT || 3000;
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const IMAGE_EXT = ['.svg', '.png', '.webp', '.jpg', '.jpeg', '.gif'];
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// Wie oft die normale Library-Szene im Vergleich zu einem Spezial-Level drankommt.
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const LIBRARY_WEIGHT = 3;
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// Beim Start: Library (Normalfall) + Spezial-Level (Ausnahmen) einlesen und zu einem
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// gewichteten Zufalls-Pool zusammenbauen.
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const library = scanLibrary(LIBRARY_DIR);
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const specials = scanScenes(SCENES_DIR);
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const scenePool = [];
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if (library) {
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const libCategory = {
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id: 'library',
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name: '',
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type: 'clipart',
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isLibrary: true,
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background: null, // pro Szene zufaellig
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minSize: 68,
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maxSize: 128,
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cellFactor: 0.82,
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props: library.props,
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targets: library.feet,
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};
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for (let i = 0; i < LIBRARY_WEIGHT; i++) scenePool.push(libCategory);
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// ---- Bildchen aus der Library einlesen ----
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function isImage(f) {
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return IMAGE_EXT.some((ext) => f.toLowerCase().endsWith(ext));
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}
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function prettyName(file) {
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return file
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.replace(/\.[^.]+$/, '')
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.replace(/[-_]+/g, ' ')
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.replace(/\b\w/g, (c) => c.toUpperCase());
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}
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function listImages(dir, urlPrefix) {
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if (!existsSync(dir)) return [];
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return readdirSync(dir)
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.filter(isImage)
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.sort()
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.map((f) => ({ id: f.replace(/\.[^.]+$/, ''), name: prettyName(f), url: `${urlPrefix}/${f}` }));
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}
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for (const s of specials) scenePool.push(s);
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if (scenePool.length === 0) {
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console.warn('[server] Keine spielbaren Szenen — fuelle library/ oder scenes/.');
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const feet = listImages(join(LIBRARY_DIR, 'feet'), '/library/feet');
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const props = listImages(join(LIBRARY_DIR, 'props'), '/library/props');
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if (feet.length < 2) {
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console.warn(`[server] Achtung: nur ${feet.length} Fuss/Fuesse in library/feet — brauche mind. 2.`);
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} else {
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console.log(
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`[server] bereit: Library=${library ? 'ja' : 'nein'}, Spezial-Level: ${specials.map((c) => c.id).join(', ') || '(keine)'}`
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);
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console.log(`[server] ${feet.length} Fuesse, ${props.length} Deko-Bildchen geladen.`);
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}
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// ---- Rangliste (persistente JSON-Datei) ----
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function readLeaderboard() {
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try {
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if (!existsSync(LEADERBOARD_FILE)) return [];
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const data = JSON.parse(readFileSync(LEADERBOARD_FILE, 'utf8'));
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return Array.isArray(data) ? data : [];
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} catch (err) {
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console.warn('[server] Rangliste unlesbar:', err.message);
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return [];
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}
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}
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function writeLeaderboard(list) {
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if (!existsSync(DATA_DIR)) mkdirSync(DATA_DIR, { recursive: true });
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writeFileSync(LEADERBOARD_FILE, JSON.stringify(list, null, 2));
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}
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function topN(list, n) {
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return [...list].sort((a, b) => b.score - a.score).slice(0, n);
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}
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const app = express();
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app.use(express.json());
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// Statisches Frontend + Assets.
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// no-cache fuers Frontend (HTML/JS/CSS): Browser/Proxy muss revalidieren -> nie altes
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// Skript nach einem Update (haeufige Ursache fuer "geht gar nix" nach git pull).
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app.use(
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express.static(PUBLIC_DIR, {
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setHeaders: (res) => res.setHeader('Cache-Control', 'no-cache'),
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})
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);
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app.use('/scenes', express.static(SCENES_DIR));
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// Statisches Frontend + Bildchen (no-cache -> nie veraltetes JS nach Update)
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app.use(express.static(PUBLIC_DIR, { setHeaders: (res) => res.setHeader('Cache-Control', 'no-cache') }));
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app.use('/library', express.static(LIBRARY_DIR));
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if (existsSync(PANZOOM_DIST)) {
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app.use('/vendor', express.static(PANZOOM_DIST));
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}
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// Eine zufaellige, frisch gemischte Szene liefern (meist Library, selten Spezial-Level).
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app.get('/api/scene', (req, res) => {
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if (scenePool.length === 0) {
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return res.status(503).json({ error: 'Noch keine Szenen vorhanden.' });
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}
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const cat = scenePool[Math.floor(Math.random() * scenePool.length)];
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const payload = generateScene(cat);
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res.json(payload);
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// Verfuegbare Bildchen
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app.get('/api/feet', (req, res) => {
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res.json({ feet, props });
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});
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// Klick pruefen: liegt (x, y) in einer der Ziel-Trefferzonen dieser Szene?
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app.post('/api/scene/:sceneId/guess', (req, res) => {
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const entry = getScene(req.params.sceneId);
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if (!entry) {
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return res.status(404).json({ error: 'Szene unbekannt oder abgelaufen.' });
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}
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const { x, y } = req.body || {};
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if (typeof x !== 'number' || typeof y !== 'number') {
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return res.status(400).json({ error: 'x und y muessen Zahlen sein.' });
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}
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// Rangliste: Top 10
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app.get('/api/leaderboard', (req, res) => {
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res.json(topN(readLeaderboard(), 10));
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});
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let hit = null;
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for (const t of entry.targets) {
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if (Math.hypot(t.cx - x, t.cy - y) <= t.radius) {
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hit = t.id;
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break;
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}
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// Score eintragen -> aktualisierte Top 10 zurueck
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app.post('/api/score', (req, res) => {
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let { name, score } = req.body || {};
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score = Number(score);
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if (!Number.isFinite(score) || score < 0) {
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return res.status(400).json({ error: 'Ungueltiger Score.' });
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}
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res.json({ hit });
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name = String(name || 'Anonym').trim().slice(0, 20) || 'Anonym';
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score = Math.min(Math.floor(score), 100000); // grobe Plausibilitaet
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const list = readLeaderboard();
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list.push({ name, score, at: new Date().toISOString() });
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const trimmed = topN(list, 100); // Datei klein halten
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writeLeaderboard(trimmed);
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res.json(topN(trimmed, 10));
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});
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app.listen(PORT, () => {
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console.log(`[server] fuesse.sexy laeuft auf http://localhost:${PORT}`);
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console.log(`[server] fuesse.sexy (Wanted!) laeuft auf http://localhost:${PORT}`);
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});
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