Blitz blendet zwischen zwei fertigen Fassungen über
Deine Idee war die bessere. Eine helle Fläche mit dunklem Rand ließ sich aus einem einzelnen Symbol nur nachbauen, indem dasselbe Zeichen zweimal in verschiedener Größe übereinander gezeichnet wurde — und die Größenverhältnisse sahen nie stimmig aus, wie man an den drei Anläufen sieht. Zwei fertige Fassungen ineinander zu blenden ist der geradere Weg: gezeichnet wird genau das, was in der Datei steht. Erst die dunkle voll deckend, dann die helle mit steigender Deckkraft darüber. Zeichnete man beide anteilig, schiene dazwischen der Hintergrund durch und der Blitz wirkte blass. Ohne eigenen Rand bekommt der Blitz den vollen Innenraum des Akkus statt Innenraum minus Rand — er ist damit wieder etwas größer, bleibt aber innerhalb des Rahmens. Der Test hält die neue Grenze fest. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
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/// Der Blitz als eigene Vorlage.
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/// Der Blitz in zwei Fassungen, hell und dunkel.
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/// mit. Fehlt die Datei, bleibt das Systemsymbol.
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/// dasselbe Zeichen zweimal in verschiedener Größe übereinander gezeichnet
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/// wurde — und die Größenverhältnisse sahen nie stimmig aus. Zwei fertige
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guard let url = Bundle.main.url(forResource: "thunder", withExtension: "svg")
|
/// Fassungen ineinander zu blenden ist der geradere Weg: gezeichnet wird
|
||||||
|
/// genau das, was in der Datei steht.
|
||||||
|
public static let boltLight: NSImage? = load("bolt-light")
|
||||||
|
public static let boltDark: NSImage? = load("bolt-dark")
|
||||||
|
|
||||||
|
private static func load(_ name: String) -> NSImage? {
|
||||||
|
guard let url = Bundle.main.url(forResource: name, withExtension: "svg")
|
||||||
else { return nil }
|
else { return nil }
|
||||||
return NSImage(contentsOf: url)
|
return NSImage(contentsOf: url)
|
||||||
}()
|
}
|
||||||
|
|
||||||
/// Wie dick der Rand um das Zeichen ist.
|
/// Wie dick der Rand um das Zeichen ist.
|
||||||
public static let outlineWidth: CGFloat = 1
|
public static let outlineWidth: CGFloat = 1
|
||||||
@@ -95,12 +101,11 @@ public enum BatteryGlyph {
|
|||||||
/// der Außenhöhe ausgeht, landet bei einem Blitz, der den ganzen Akku
|
/// der Außenhöhe ausgeht, landet bei einem Blitz, der den ganzen Akku
|
||||||
/// ausfüllt und an den Rahmen stößt.
|
/// ausfüllt und an den Rahmen stößt.
|
||||||
public static func glyphHeight(for indicator: Indicator, in height: CGFloat) -> CGFloat {
|
public static func glyphHeight(for indicator: Indicator, in height: CGFloat) -> CGFloat {
|
||||||
let inner = height - 2 * fillInset
|
let inner = max(height - 2 * fillInset, 1)
|
||||||
let usable = max(inner - 2 * outlineWidth, 1)
|
|
||||||
switch indicator {
|
switch indicator {
|
||||||
// Das Pausenzeichen ist von Haus aus höher gebaut als der Blitz.
|
// Das Pausenzeichen ist von Haus aus höher gebaut als der Blitz.
|
||||||
case .paused: return usable * 0.8
|
case .paused: return inner * 0.8
|
||||||
default: return usable
|
default: return inner
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -206,25 +211,20 @@ public enum BatteryGlyph {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// Der Blitz: mit dunklem Rand, und fadend.
|
// Der Blitz blendet zwischen den beiden Fassungen über.
|
||||||
//
|
//
|
||||||
// Der Rand ist immer die Gegenfarbe zum Blitz selbst. Damit bleibt er
|
// Erst die dunkle voll deckend, dann die helle mit steigender
|
||||||
// in **jedem** Moment des Fadens lesbar: über der hellen Füllung trägt
|
// Deckkraft darüber. So ist das Zeichen in jedem Moment vollständig
|
||||||
// ihn der Rand, über dem leeren Teil der Blitz.
|
// gedeckt — zeichnete man beide anteilig, schiene dazwischen der
|
||||||
|
// Hintergrund durch und der Blitz wirkte blass.
|
||||||
let whiteness = boltWhiteness(phase: fadePhase)
|
let whiteness = boltWhiteness(phase: fadePhase)
|
||||||
let inverseColor = NSColor(white: 1 - whiteness, alpha: 1)
|
if let dark = boltDark, let light = boltLight {
|
||||||
let boltColor = NSColor(white: whiteness, alpha: 1)
|
dark.draw(in: glyphRect, from: .zero, operation: .sourceOver, fraction: 1)
|
||||||
|
light.draw(in: glyphRect, from: .zero, operation: .sourceOver,
|
||||||
if let custom = chargingGlyph {
|
fraction: whiteness)
|
||||||
MenuBarText.drawTemplate(custom, color: inverseColor, in: outlineRect(glyphRect))
|
|
||||||
MenuBarText.drawTemplate(custom, color: boltColor, in: glyphRect)
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if let outline = tint(glyph, with: inverseColor) {
|
if let filled = tint(glyph, with: NSColor(white: whiteness, alpha: 1)) {
|
||||||
outline.draw(in: outlineRect(glyphRect), from: .zero,
|
|
||||||
operation: .sourceOver, fraction: 1)
|
|
||||||
}
|
|
||||||
if let filled = tint(glyph, with: boltColor) {
|
|
||||||
filled.draw(in: glyphRect, from: .zero, operation: .sourceOver, fraction: 1)
|
filled.draw(in: glyphRect, from: .zero, operation: .sourceOver, fraction: 1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -285,12 +285,7 @@ public struct BatteryGlyphView: View {
|
|||||||
let phase = context.date.timeIntervalSinceReferenceDate
|
let phase = context.date.timeIntervalSinceReferenceDate
|
||||||
/ BatteryGlyph.fadeDuration
|
/ BatteryGlyph.fadeDuration
|
||||||
let whiteness = BatteryGlyph.boltWhiteness(phase: phase)
|
let whiteness = BatteryGlyph.boltWhiteness(phase: phase)
|
||||||
ZStack {
|
bolt(side: size, whiteness: whiteness)
|
||||||
bolt(name: name, side: size + 2 * BatteryGlyph.outlineWidth)
|
|
||||||
.foregroundStyle(Color(white: 1 - whiteness))
|
|
||||||
bolt(name: name, side: size)
|
|
||||||
.foregroundStyle(Color(white: whiteness))
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
Image(systemName: name)
|
Image(systemName: name)
|
||||||
@@ -308,17 +303,20 @@ public struct BatteryGlyphView: View {
|
|||||||
.frame(width: width, height: height)
|
.frame(width: width, height: height)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Dieselbe Vorlage wie in der Menüleiste, sonst das Systemsymbol.
|
/// Dieselben zwei Fassungen wie in der Menüleiste, ineinander geblendet.
|
||||||
@ViewBuilder
|
@ViewBuilder
|
||||||
private func bolt(name: String, side: CGFloat) -> some View {
|
private func bolt(side: CGFloat, whiteness: Double) -> some View {
|
||||||
if let custom = BatteryGlyph.chargingGlyph {
|
if let dark = BatteryGlyph.boltDark, let light = BatteryGlyph.boltLight {
|
||||||
Image(nsImage: custom)
|
ZStack {
|
||||||
.renderingMode(.template)
|
Image(nsImage: dark).resizable().aspectRatio(contentMode: .fit)
|
||||||
.resizable()
|
Image(nsImage: light).resizable().aspectRatio(contentMode: .fit)
|
||||||
.aspectRatio(contentMode: .fit)
|
.opacity(whiteness)
|
||||||
|
}
|
||||||
.frame(width: side, height: side)
|
.frame(width: side, height: side)
|
||||||
} else {
|
} else {
|
||||||
Image(systemName: name).font(.system(size: side))
|
Image(systemName: "bolt.fill")
|
||||||
|
.font(.system(size: side))
|
||||||
|
.foregroundStyle(Color(white: whiteness))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -237,14 +237,15 @@ struct BatteryGlyphSizeTests {
|
|||||||
|
|
||||||
private let height = BatteryGlyph.size.height
|
private let height = BatteryGlyph.size.height
|
||||||
|
|
||||||
@Test("Das Zeichen passt samt Rand in den Innenraum")
|
@Test("Das Zeichen passt in den Innenraum")
|
||||||
func glyphAndOutlineFitInside() {
|
func glyphFitsInside() {
|
||||||
// Der Fehler, um den es ging: von der Außenhöhe ausgegangen, füllte der
|
// Der Fehler, um den es ging: von der Außenhöhe ausgegangen, füllte der
|
||||||
// Blitz den ganzen Akku und stieß an den Rahmen.
|
// Blitz den ganzen Akku und stieß an den Rahmen. Bezugsgröße ist der
|
||||||
|
// Innenraum — der Rahmen nimmt oben und unten Platz, die Füllung sitzt
|
||||||
|
// eingerückt.
|
||||||
let inner = height - 2 * BatteryGlyph.fillInset
|
let inner = height - 2 * BatteryGlyph.fillInset
|
||||||
for indicator in BatteryGlyph.Indicator.allCases {
|
for indicator in BatteryGlyph.Indicator.allCases {
|
||||||
let glyph = BatteryGlyph.glyphHeight(for: indicator, in: height)
|
#expect(BatteryGlyph.glyphHeight(for: indicator, in: height) <= inner + 0.001)
|
||||||
#expect(glyph + 2 * BatteryGlyph.outlineWidth <= inner + 0.001)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user