// Rendert eine Szene und liefert das "Google-Maps-Gefuehl" via panzoom. // // Die komplette Szene wird EINMAL in ein Bild (Canvas -> ) gerendert; panzoom // bewegt/zoomt dann nur dieses eine Bild -> butterweich, egal wie viele Items. // Aufbau bewusst als reines DOM (div#world > img) statt SVG-viewBox: so stimmt der // Pinch-Fokuspunkt auf Touch, und die Szene fuellt den Schirm (Cover), statt in // schwarzen Balken zu ertrinken. const EMOJI_BASE = '/emoji/'; const TAP_THRESHOLD_PX = 12; // Bewegung darueber = Ziehen, kein Tippen const TAP_MAX_MS = 500; // laenger gedrueckt = kein Tippen const RENDER_SCALE = 2; // Aufloesung des Szenen-Bitmaps (Schaerfe beim Zoomen) const EMOJI_FONT = '"Apple Color Emoji","Segoe UI Emoji","Noto Color Emoji",sans-serif'; let emojiAssetsAvailable = null; // pro Session: liegt ein Emoji-Bildset vor? function loadImage(url) { return new Promise((resolve) => { const img = new Image(); img.crossOrigin = 'anonymous'; img.onload = () => resolve({ url, img }); img.onerror = () => resolve({ url, img: null }); img.src = url; }); } export class Scene { constructor(stage, world, img) { this.stage = stage; this.world = world; this.img = img; this.pz = null; this.tapHandler = null; this._objectUrl = null; this._imgCache = new Map(); this._w = 2000; this._h = 1400; this._cover = 1; // Tippen ueber Pointer-Events (funktioniert auch auf Touch, wo panzoom das // synthetische click-Event unterdrueckt). Pinch/Mehrfinger zaehlt nie als Tipp. this._pointers = new Map(); this._multiTouch = false; this.stage.addEventListener('pointerdown', (e) => { this._pointers.set(e.pointerId, { x: e.clientX, y: e.clientY, t: performance.now() }); if (this._pointers.size > 1) this._multiTouch = true; }); this.stage.addEventListener('pointerup', (e) => { const down = this._pointers.get(e.pointerId); this._pointers.delete(e.pointerId); const wasMulti = this._multiTouch; if (this._pointers.size === 0) this._multiTouch = false; if (!down || wasMulti) return; const moved = Math.hypot(e.clientX - down.x, e.clientY - down.y); const dt = performance.now() - down.t; if (moved > TAP_THRESHOLD_PX || dt > TAP_MAX_MS) return; // war Ziehen/Halten this._emitTap(e.clientX, e.clientY); }); const forget = (e) => { this._pointers.delete(e.pointerId); if (this._pointers.size === 0) this._multiTouch = false; }; this.stage.addEventListener('pointercancel', forget); // Bei Groessen-/Orientierungswechsel die Cover-Ansicht neu einpassen. window.addEventListener('resize', () => { if (this.pz) this._applyCover(); }); } onTap(handler) { this.tapHandler = handler; } _emitTap(clientX, clientY) { if (!this.tapHandler || !this.pz) return; const r = this.stage.getBoundingClientRect(); const t = this.pz.getTransform(); const x = (clientX - r.left - t.x) / t.scale; const y = (clientY - r.top - t.y) / t.scale; this.tapHandler({ x, y }); } async render(payload) { if (this.pz) { this.pz.dispose(); this.pz = null; } this._w = payload.width; this._h = payload.height; if (payload.type === 'emoji' && emojiAssetsAvailable === null) { const sample = payload.items.find((i) => i.kind === 'emoji'); emojiAssetsAvailable = sample ? (await loadImage(EMOJI_BASE + sample.codepoint + '.png')).img !== null : false; } await this._preloadAssets(payload); const url = await this._rasterize(payload); if (this._objectUrl) URL.revokeObjectURL(this._objectUrl); this._objectUrl = url; // Bild sicher laden, bevor wir einpassen (getBoundingClientRect etc.) await new Promise((res) => { this.img.onload = res; this.img.onerror = res; this.img.src = url; }); this.world.style.width = this._w + 'px'; this.world.style.height = this._h + 'px'; this._initPanzoom(); } async _preloadAssets(payload) { const urls = new Set(); for (const it of payload.items) { if (it.kind === 'image') urls.add(it.assetUrl); else if (it.kind === 'emoji' && emojiAssetsAvailable) urls.add(EMOJI_BASE + it.codepoint + '.png'); } const missing = [...urls].filter((u) => !this._imgCache.has(u)); const loaded = await Promise.all(missing.map(loadImage)); for (const { url, img } of loaded) this._imgCache.set(url, img); } async _rasterize(payload) { const canvas = document.createElement('canvas'); canvas.width = payload.width * RENDER_SCALE; canvas.height = payload.height * RENDER_SCALE; const ctx = canvas.getContext('2d'); ctx.scale(RENDER_SCALE, RENDER_SCALE); // Basisfarbe + dezenter Tiefen-Verlauf (oben heller, unten leichter Schatten) ctx.fillStyle = payload.background || '#ffffff'; ctx.fillRect(0, 0, payload.width, payload.height); const grad = ctx.createLinearGradient(0, 0, 0, payload.height); grad.addColorStop(0, 'rgba(255,255,255,0.22)'); grad.addColorStop(0.5, 'rgba(255,255,255,0)'); grad.addColorStop(1, 'rgba(0,0,0,0.14)'); ctx.fillStyle = grad; ctx.fillRect(0, 0, payload.width, payload.height); ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; for (const item of payload.items) { ctx.save(); ctx.translate(item.cx, item.cy); ctx.rotate((item.rot * Math.PI) / 180); this._drawItem(ctx, item); ctx.restore(); } return await new Promise((resolve) => { canvas.toBlob((blob) => resolve(URL.createObjectURL(blob)), 'image/png'); }); } _drawItem(ctx, item) { const size = item.size; if (item.kind === 'emoji' && !emojiAssetsAvailable) { ctx.font = `${size}px ${EMOJI_FONT}`; ctx.fillText(item.glyph, 0, 0); return; } const url = item.kind === 'image' ? item.assetUrl : EMOJI_BASE + item.codepoint + '.png'; const img = this._imgCache.get(url); if (!img) { if (item.kind === 'emoji') { ctx.font = `${size}px ${EMOJI_FONT}`; ctx.fillText(item.glyph, 0, 0); } return; } const isSvg = url.toLowerCase().endsWith('.svg'); let dw = size; let dh = size; if (!isSvg && img.naturalWidth && img.naturalHeight) { const s = Math.min(size / img.naturalWidth, size / img.naturalHeight); dw = img.naturalWidth * s; dh = img.naturalHeight * s; } ctx.drawImage(img, -dw / 2, -dh / 2, dw, dh); } _coverScale() { const r = this.stage.getBoundingClientRect(); return Math.max(r.width / this._w, r.height / this._h); } _initPanzoom() { this._cover = this._coverScale(); if (typeof panzoom === 'function') { this.pz = panzoom(this.world, { maxZoom: this._cover * 9, minZoom: this._cover, // nicht weiter raus als "Cover" smoothScroll: true, zoomDoubleClickSpeed: 1, }); // Eigene Cover-Klemmung: das Bild deckt den Schirm immer voll (kein Leerraum). this._clamping = false; this.pz.on('transform', () => this._clampToCover()); } this._applyCover(); } // Szene bildschirmfuellend zentrieren (Cover). _applyCover() { if (!this.pz) return; const r = this.stage.getBoundingClientRect(); this._cover = this._coverScale(); this.pz.zoomAbs(0, 0, this._cover); const tx = (r.width - this._w * this._cover) / 2; const ty = (r.height - this._h * this._cover) / 2; this.pz.moveTo(tx, ty); } // Haelt die Translation so, dass das Bild den Viewport immer vollstaendig deckt. _clampToCover() { if (!this.pz || this._clamping) return; const r = this.stage.getBoundingClientRect(); const t = this.pz.getTransform(); const w = this._w * t.scale; const h = this._h * t.scale; let x = t.x; let y = t.y; x = w >= r.width ? Math.min(0, Math.max(r.width - w, x)) : (r.width - w) / 2; y = h >= r.height ? Math.min(0, Math.max(r.height - h, y)) : (r.height - h) / 2; if (Math.abs(x - t.x) > 0.5 || Math.abs(y - t.y) > 0.5) { this._clamping = true; // Rekursion durch das erneute transform-Event vermeiden this.pz.moveTo(x, y); this._clamping = false; } } _stageCenterClient() { const r = this.stage.getBoundingClientRect(); return { x: r.left + r.width / 2, y: r.top + r.height / 2 }; } zoomIn() { if (!this.pz) return; const c = this._stageCenterClient(); this.pz.smoothZoom(c.x, c.y, 1.6); } zoomOut() { if (!this.pz) return; const c = this._stageCenterClient(); this.pz.smoothZoom(c.x, c.y, 0.625); } resetView() { this._applyCover(); } // kurze Treffer-/Daneben-Animation an einer Szenen-Position (Welt-Pixel) pingAt(x, y, ok) { const ping = document.createElement('div'); ping.className = 'ping ' + (ok ? 'ping-ok' : 'ping-miss'); ping.style.left = x + 'px'; ping.style.top = y + 'px'; this.world.appendChild(ping); setTimeout(() => ping.remove(), 650); } }