Treffer-Toleranz, 2 Ranglisten, Anti-Cheat, CLI-Modi & Icons
- Treffer-Toleranz: Ziel wird geometrisch + bevorzugt getroffen, auch wenn verdeckt - Zwei Ranglisten: Hall of Fame (Allzeit-Top-5) + Heute (Top-10) - Anti-Cheat: server-autoritative Sessions (start/hit), Score = Server-Zahl, Mindestabstand gegen Auto-Klicker, Deckelung nach Spielzeit; Score ohne Session -> 400 - CLI (server/admin.js): list / delete <name> / clear-today / clear-all - Zwei Betriebsmodi per CLI (live, ohne Neustart): public (/ = Spiel) und private (/ gesperrt, Spiel unter geheimem /pfad) + "not allowed to play"-Seite - Board-Icons von Emojis auf echte SVG-Icons, Board heisst "Hall of Fame" Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
87
server/admin.js
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87
server/admin.js
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@@ -0,0 +1,87 @@
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// Rangliste per Kommandozeile verwalten.
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// Aufruf: node server/admin.js <befehl> [argument]
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// (oder ueber npm: npm run lb -- <befehl> [argument])
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//
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// Befehle:
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// list zeigt beide Ranglisten (Allzeit + Heute)
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// delete "<name>" loescht ALLE Eintraege eines Spielers (Name exakt, Gross/Klein egal)
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// clear-today loescht nur die heutigen Eintraege
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// clear-all loescht die komplette Rangliste
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import { readLeaderboard, buildBoards, deletePlayer, clearAll, clearToday } from './leaderboardStore.js';
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import { getMode, setMode } from './modeStore.js';
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const [, , cmd, ...rest] = process.argv;
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const arg = rest.join(' ').trim();
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function printBoards() {
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const { allTime, today } = buildBoards(readLeaderboard());
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const fmt = (list) =>
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list.length
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? list.map((e, i) => ` ${String(i + 1).padStart(2)}. ${e.name} — ${e.score}`).join('\n')
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: ' (leer)';
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console.log('\n🏆 Allzeit (Top 5)\n' + fmt(allTime));
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console.log('\n📅 Heute (Top 10)\n' + fmt(today) + '\n');
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}
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switch (cmd) {
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case 'list':
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printBoards();
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break;
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case 'delete': {
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if (!arg) {
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console.error('Bitte einen Namen angeben: node server/admin.js delete "Name"');
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process.exit(1);
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}
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const n = deletePlayer(arg);
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console.log(n > 0 ? `✅ ${n} Eintrag/Eintraege von "${arg}" geloescht.` : `Keine Eintraege für "${arg}" gefunden.`);
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break;
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}
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case 'clear-today': {
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const n = clearToday();
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console.log(`✅ ${n} heutige Eintrag/Eintraege geloescht.`);
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break;
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}
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case 'clear-all': {
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const n = clearAll();
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console.log(`✅ Rangliste geleert (${n} Eintraege entfernt).`);
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break;
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}
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case 'mode': {
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const sub = (rest[0] || '').toLowerCase();
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if (sub === 'public') {
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setMode('public');
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console.log('✅ Modus: PUBLIC — das Spiel ist unter "/" erreichbar.');
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} else if (sub === 'private') {
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const slug = rest[1] || getMode().path;
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const m = setMode('private', slug);
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console.log(`✅ Modus: PRIVATE — "/" zeigt "nicht erlaubt".`);
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console.log(` Spiel jetzt nur unter: /${m.path}`);
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} else {
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const m = getMode();
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console.log(`Aktueller Modus: ${m.mode.toUpperCase()}` + (m.mode === 'private' ? ` (Spiel unter /${m.path})` : ''));
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console.log('Umschalten: node server/admin.js mode public | node server/admin.js mode private [pfad]');
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}
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break;
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}
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default:
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console.log(`füsse.sexy — Verwaltung:
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Rangliste:
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node server/admin.js list beide Ranglisten anzeigen
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node server/admin.js delete "<name>" einen bestimmten Spieler loeschen
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node server/admin.js clear-today nur die heutige Rangliste leeren
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node server/admin.js clear-all komplette Rangliste leeren
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Betriebsmodus (Spiel oeffentlich / privat):
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node server/admin.js mode aktuellen Modus anzeigen
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node server/admin.js mode public Spiel oeffentlich unter "/"
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node server/admin.js mode private [pfad] "/" gesperrt, Spiel unter "/<pfad>" (Default: play)
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`);
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if (cmd) process.exit(1);
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}
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126
server/index.js
126
server/index.js
@@ -5,14 +5,16 @@
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import express from 'express';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { existsSync, readdirSync, readFileSync, writeFileSync, mkdirSync } from 'node:fs';
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import { existsSync, readdirSync } from 'node:fs';
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import { randomUUID } from 'node:crypto';
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import { readLeaderboard, buildBoards, addScore } from './leaderboardStore.js';
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import { getMode } from './modeStore.js';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const ROOT = join(__dirname, '..');
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const PUBLIC_DIR = join(ROOT, 'public');
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const LIBRARY_DIR = join(ROOT, 'library');
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const DATA_DIR = join(ROOT, 'data');
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const LEADERBOARD_FILE = join(DATA_DIR, 'leaderboard.json');
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const PORT = process.env.PORT || 3000;
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const IMAGE_EXT = ['.svg', '.png', '.webp', '.jpg', '.jpeg', '.gif'];
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@@ -44,30 +46,15 @@ if (feet.length < 2) {
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console.log(`[server] ${feet.length} Fuesse, ${props.length} Deko-Bildchen geladen.`);
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}
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// ---- Rangliste (persistente JSON-Datei) ----
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function readLeaderboard() {
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try {
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if (!existsSync(LEADERBOARD_FILE)) return [];
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const data = JSON.parse(readFileSync(LEADERBOARD_FILE, 'utf8'));
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return Array.isArray(data) ? data : [];
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} catch (err) {
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console.warn('[server] Rangliste unlesbar:', err.message);
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return [];
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}
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}
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function writeLeaderboard(list) {
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if (!existsSync(DATA_DIR)) mkdirSync(DATA_DIR, { recursive: true });
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writeFileSync(LEADERBOARD_FILE, JSON.stringify(list, null, 2));
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}
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function topN(list, n) {
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return [...list].sort((a, b) => b.score - a.score).slice(0, n);
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}
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const app = express();
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app.use(express.json());
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// Statisches Frontend + Bildchen (no-cache -> nie veraltetes JS nach Update)
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app.use(express.static(PUBLIC_DIR, { setHeaders: (res) => res.setHeader('Cache-Control', 'no-cache') }));
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// Die HTML-Shells nie direkt ausliefern -> immer ueber die Mode-Gates unten
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// (verhindert, dass man den private-Modus per /index.html umgeht).
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app.get(['/index.html', '/blocked.html'], (req, res) => res.redirect(302, '/'));
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// Statische Assets (CSS/JS/Emoji), aber KEIN automatisches index.html (index:false)
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app.use(express.static(PUBLIC_DIR, { index: false, setHeaders: (res) => res.setHeader('Cache-Control', 'no-cache') }));
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app.use('/library', express.static(LIBRARY_DIR));
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// Verfuegbare Bildchen
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@@ -75,28 +62,87 @@ app.get('/api/feet', (req, res) => {
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res.json({ feet, props });
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});
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// Rangliste: Top 10
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app.get('/api/leaderboard', (req, res) => {
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res.json(topN(readLeaderboard(), 10));
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// ---- Anticheat: server-autoritative Spiel-Sessions ----
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// Der Server vergibt zu Spielbeginn eine Session und zaehlt die Treffer SELBST. Beim
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// Eintragen zaehlt nur diese Server-Zahl (nicht, was der Client behauptet). Zusaetzlich:
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// Mindestabstand zwischen Treffern (gegen Auto-Klicker) + Deckelung nach echter Spielzeit.
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const games = new Map(); // sessionId -> { startedAt, lastHitAt, hits }
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const MIN_HIT_INTERVAL_MS = 55; // schneller = ignoriert (unmenschlich)
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const MAX_SESSION_MS = 15 * 60 * 1000; // Session-Lebensdauer
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const MIN_AVG_SEC_PER_HIT = 0.18; // max. Schnitt-Tempo -> Score-Deckel nach Zeit
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const ABS_CAP = 100000;
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function pruneGames() {
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const now = Date.now();
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for (const [id, g] of games) if (now - g.startedAt > MAX_SESSION_MS) games.delete(id);
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if (games.size > 5000) {
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const oldest = [...games.entries()].sort((a, b) => a[1].startedAt - b[1].startedAt);
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for (let i = 0; i < oldest.length - 5000; i++) games.delete(oldest[i][0]);
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}
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}
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app.post('/api/game/start', (req, res) => {
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pruneGames();
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const sessionId = randomUUID();
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games.set(sessionId, { startedAt: Date.now(), lastHitAt: 0, hits: 0 });
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res.json({ sessionId });
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});
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// Score eintragen -> aktualisierte Top 10 zurueck
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app.post('/api/score', (req, res) => {
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let { name, score } = req.body || {};
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score = Number(score);
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if (!Number.isFinite(score) || score < 0) {
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return res.status(400).json({ error: 'Ungueltiger Score.' });
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app.post('/api/game/hit', (req, res) => {
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const g = games.get(req.body && req.body.sessionId);
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if (!g) return res.status(404).json({ error: 'Keine Session.' });
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const now = Date.now();
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if (now - g.startedAt > MAX_SESSION_MS) {
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games.delete(req.body.sessionId);
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return res.status(410).json({ error: 'Session abgelaufen.' });
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}
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name = String(name || 'Anonym').trim().slice(0, 20) || 'Anonym';
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score = Math.min(Math.floor(score), 100000); // grobe Plausibilitaet
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// Treffer zu schnell nach dem letzten -> ignorieren (Auto-Klicker), aber kein Fehler
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if (now - g.lastHitAt < MIN_HIT_INTERVAL_MS) return res.json({ counted: false });
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g.lastHitAt = now;
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g.hits += 1;
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res.json({ counted: true });
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});
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const list = readLeaderboard();
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list.push({ name, score, at: new Date().toISOString() });
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const trimmed = topN(list, 100); // Datei klein halten
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writeLeaderboard(trimmed);
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res.json(topN(trimmed, 10));
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// Ranglisten: Allzeit-Top-5 + Heute-Top-10
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app.get('/api/leaderboard', (req, res) => {
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res.json(buildBoards(readLeaderboard()));
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});
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// Score eintragen -> Score kommt aus der SERVER-Session (Anticheat), nicht vom Client.
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app.post('/api/score', (req, res) => {
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const { name, sessionId } = req.body || {};
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const g = games.get(sessionId);
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if (!g) return res.status(400).json({ error: 'Keine gueltige Spiel-Session.' });
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games.delete(sessionId); // Session ist einmalig einloesbar
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const elapsedSec = (Date.now() - g.startedAt) / 1000;
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const maxByTime = Math.floor(elapsedSec / MIN_AVG_SEC_PER_HIT);
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const score = Math.max(0, Math.min(g.hits, maxByTime, ABS_CAP));
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const cleanName = String(name || 'Anonym').trim().slice(0, 20) || 'Anonym';
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res.json(addScore(cleanName, score));
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});
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// ---- Mode-Gates (Live: getMode() liest pro Request die Datei) ----
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function sendHtml(res, file) {
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res.set('Cache-Control', 'no-cache');
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res.sendFile(join(PUBLIC_DIR, file));
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}
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// Startseite: public -> Spiel, private -> "nicht erlaubt"
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app.get('/', (req, res) => {
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sendHtml(res, getMode().mode === 'private' ? 'blocked.html' : 'index.html');
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});
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// Geheimer Spiel-Pfad: nur im private-Modus aktiv, nur beim passenden Slug
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app.get('/:slug', (req, res, next) => {
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const m = getMode();
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if (m.mode === 'private' && req.params.slug === m.path) return sendHtml(res, 'index.html');
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next();
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});
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app.listen(PORT, () => {
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const m = getMode();
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console.log(`[server] fuesse.sexy (Wanted!) laeuft auf http://localhost:${PORT}`);
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console.log(`[server] Modus: ${m.mode}${m.mode === 'private' ? ` (Spiel unter /${m.path})` : ''}`);
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});
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90
server/leaderboardStore.js
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90
server/leaderboardStore.js
Normal file
@@ -0,0 +1,90 @@
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// Gemeinsame Ranglisten-Logik fuer Server (index.js) und CLI (admin.js).
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// Zwei Ansichten aus derselben Datei: Allzeit-Top-5 + Heute-Top-10.
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import { existsSync, readFileSync, writeFileSync, mkdirSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const DATA_DIR = join(__dirname, '..', 'data');
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export const LEADERBOARD_FILE = join(DATA_DIR, 'leaderboard.json');
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const ALLTIME_COUNT = 5;
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const TODAY_COUNT = 10;
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const KEEP_ALLTIME = 100; // Datei klein halten
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export function readLeaderboard() {
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try {
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if (!existsSync(LEADERBOARD_FILE)) return [];
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const data = JSON.parse(readFileSync(LEADERBOARD_FILE, 'utf8'));
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return Array.isArray(data) ? data : [];
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} catch (err) {
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console.warn('[leaderboard] Datei unlesbar:', err.message);
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return [];
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}
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}
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export function writeLeaderboard(list) {
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if (!existsSync(DATA_DIR)) mkdirSync(DATA_DIR, { recursive: true });
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writeFileSync(LEADERBOARD_FILE, JSON.stringify(list, null, 2));
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}
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export function topN(list, n) {
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return [...list].sort((a, b) => b.score - a.score).slice(0, n);
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}
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// Server-lokaler Tages-Schluessel (YYYY-M-D)
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function dayKey(d) {
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return `${d.getFullYear()}-${d.getMonth() + 1}-${d.getDate()}`;
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}
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export function isToday(entry) {
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return entry && entry.at && dayKey(new Date(entry.at)) === dayKey(new Date());
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}
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// Zwei Ranglisten aus derselben Liste
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export function buildBoards(list) {
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return {
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allTime: topN(list, ALLTIME_COUNT),
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today: topN(list.filter(isToday), TODAY_COUNT),
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};
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}
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// Score eintragen -> aktualisierte Boards. Behaelt Allzeit-Top-100 + alle heutigen Eintraege.
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export function addScore(name, score) {
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const list = readLeaderboard();
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list.push({ name, score, at: new Date().toISOString() });
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const keep = topN(list, KEEP_ALLTIME);
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const keepSet = new Set(keep);
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for (const e of list) if (isToday(e) && !keepSet.has(e)) keep.push(e);
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writeLeaderboard(keep);
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return buildBoards(keep);
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}
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// --- Verwaltung (CLI) ---
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// Loescht alle Eintraege eines Spielers (Name case-insensitiv exakt). Gibt Anzahl zurueck.
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export function deletePlayer(name) {
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const target = String(name || '').trim().toLowerCase();
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if (!target) return 0;
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const list = readLeaderboard();
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const kept = list.filter((e) => String(e.name || '').trim().toLowerCase() !== target);
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writeLeaderboard(kept);
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return list.length - kept.length;
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}
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// Leert die gesamte Rangliste. Gibt Anzahl geloeschter Eintraege zurueck.
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export function clearAll() {
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const n = readLeaderboard().length;
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writeLeaderboard([]);
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return n;
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}
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// Entfernt nur die heutigen Eintraege. Gibt Anzahl zurueck.
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export function clearToday() {
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const list = readLeaderboard();
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const kept = list.filter((e) => !isToday(e));
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writeLeaderboard(kept);
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return list.length - kept.length;
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}
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43
server/modeStore.js
Normal file
43
server/modeStore.js
Normal file
@@ -0,0 +1,43 @@
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// Betriebsmodus des Spiels, per CLI umschaltbar, persistent in data/mode.json.
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// public -> "/" ist das Spiel (Default)
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// private -> "/" zeigt "nicht erlaubt", Spiel nur unter "/<path>" erreichbar (zum Testen)
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// Wird pro Request frisch gelesen -> CLI-Umschaltung wirkt SOFORT, ohne Serverneustart.
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import { existsSync, readFileSync, writeFileSync, mkdirSync } from 'node:fs';
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import { dirname, join } from 'node:path';
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import { fileURLToPath } from 'node:url';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const DATA_DIR = join(__dirname, '..', 'data');
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const MODE_FILE = join(DATA_DIR, 'mode.json');
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const DEFAULT = { mode: 'public', path: 'play' };
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function sanitizeSlug(slug) {
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const s = String(slug || '').trim().replace(/^\/+/, '').replace(/[^a-zA-Z0-9_-]/g, '');
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return s || 'play';
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}
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export function getMode() {
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try {
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if (!existsSync(MODE_FILE)) return { ...DEFAULT };
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const data = JSON.parse(readFileSync(MODE_FILE, 'utf8'));
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return {
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mode: data.mode === 'private' ? 'private' : 'public',
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path: sanitizeSlug(data.path),
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};
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} catch {
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return { ...DEFAULT };
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}
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}
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export function setMode(mode, path) {
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if (!existsSync(DATA_DIR)) mkdirSync(DATA_DIR, { recursive: true });
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const current = getMode();
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const next = {
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mode: mode === 'private' ? 'private' : 'public',
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path: sanitizeSlug(path || current.path),
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};
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writeFileSync(MODE_FILE, JSON.stringify(next, null, 2));
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return next;
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}
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Reference in New Issue
Block a user