diff --git a/public/css/style.css b/public/css/style.css
index 5af628f..c9aadaa 100644
--- a/public/css/style.css
+++ b/public/css/style.css
@@ -118,15 +118,27 @@ html, body {
touch-action: none; /* eigene Pinch/Pan-Gesten */
}
-#scene-svg {
+#stage {
+ cursor: grab;
+ -webkit-touch-callout: none; /* kein Langdruck-Menü auf iOS */
+}
+#stage:active { cursor: grabbing; }
+
+#world {
+ position: absolute;
+ top: 0;
+ left: 0;
+ transform-origin: 0 0;
+ will-change: transform;
+}
+#scene-img {
+ display: block;
width: 100%;
height: 100%;
- display: block;
- cursor: grab;
+ pointer-events: none;
+ -webkit-user-drag: none;
+ user-select: none;
}
-#scene-svg:active { cursor: grabbing; }
-
-.item { pointer-events: auto; }
.category-name {
position: absolute;
@@ -168,14 +180,22 @@ html, body {
#controls button:hover { color: var(--pink-soft); border-color: var(--pink); }
#controls button:active { transform: translateY(1px); }
-/* ---- Ping-Feedback (im SVG) ---- */
-.ping { pointer-events: none; }
-.ping-ok { stroke: var(--ok); }
-.ping-miss { stroke: var(--miss); }
-.ping { animation: ping 0.6s ease-out forwards; }
+/* ---- Ping-Feedback (Treffer/Daneben) ---- */
+.ping {
+ position: absolute;
+ width: 46px;
+ height: 46px;
+ margin: -23px 0 0 -23px; /* auf (left/top) zentrieren */
+ border-radius: 50%;
+ border: 6px solid var(--ok);
+ pointer-events: none;
+ animation: ping 0.6s ease-out forwards;
+}
+.ping-ok { border-color: var(--ok); }
+.ping-miss { border-color: var(--miss); }
@keyframes ping {
- 0% { r: 8; opacity: 0.95; stroke-width: 8; }
- 100% { r: 60; opacity: 0; stroke-width: 1; }
+ 0% { transform: scale(0.3); opacity: 0.95; }
+ 100% { transform: scale(2.3); opacity: 0; }
}
/* ---- Toast ---- */
diff --git a/public/index.html b/public/index.html
index 296f330..8e38e31 100644
--- a/public/index.html
+++ b/public/index.html
@@ -1,6 +1,7 @@
fuesse.sexy — finde die Füße
+
@@ -16,9 +17,9 @@
-
+
+
![Wimmelbild]()
+
diff --git a/public/js/app.js b/public/js/app.js
index b9dfdcd..3456263 100644
--- a/public/js/app.js
+++ b/public/js/app.js
@@ -4,14 +4,14 @@
import { Scene } from './scene.js';
import { Legend } from './legend.js';
-const svg = document.getElementById('scene-svg');
-const layer = document.getElementById('scene-layer');
const stage = document.getElementById('stage');
+const world = document.getElementById('world');
+const sceneImg = document.getElementById('scene-img');
const loading = document.getElementById('loading');
const winOverlay = document.getElementById('win-overlay');
const toast = document.getElementById('toast');
-const scene = new Scene(svg, layer, stage);
+const scene = new Scene(stage, world, sceneImg);
const legend = new Legend(
document.getElementById('legend-items'),
document.getElementById('legend-counter')
diff --git a/public/js/scene.js b/public/js/scene.js
index e22bdb6..7da12fd 100644
--- a/public/js/scene.js
+++ b/public/js/scene.js
@@ -1,20 +1,18 @@
// Rendert eine Szene und liefert das "Google-Maps-Gefuehl" via panzoom.
//
-// WICHTIG (Performance): Alle Items werden EINMAL in ein einzelnes Bild (Canvas)
-// gezeichnet. panzoom bewegt danach nur dieses eine -> butterweich, egal
-// wie viele tausend Items die Szene hat. (Vorher war jedes Emoji ein eigenes
-// -Element, das beim Zoomen pro Frame neu gerastert wurde = extremes Lag.)
-//
-// Klicks werden transform-sicher (getScreenCTM) in Szenen-Koordinaten umgerechnet.
+// Die komplette Szene wird EINMAL in ein Bild (Canvas ->
) gerendert; panzoom
+// bewegt/zoomt dann nur dieses eine Bild -> butterweich, egal wie viele Items.
+// Aufbau bewusst als reines DOM (div#world > img) statt SVG-viewBox: so stimmt der
+// Pinch-Fokuspunkt auf Touch, und die Szene fuellt den Schirm (Cover), statt in
+// schwarzen Balken zu ertrinken.
-const SVG_NS = 'http://www.w3.org/2000/svg';
const EMOJI_BASE = '/emoji/';
-const TAP_THRESHOLD_PX = 8; // Bewegung darueber = Ziehen, kein Tippen
-const RENDER_SCALE = 2; // Aufloesung des Szenen-Bitmaps (fuer Schaerfe beim Zoomen)
+const TAP_THRESHOLD_PX = 12; // Bewegung darueber = Ziehen, kein Tippen
+const TAP_MAX_MS = 500; // laenger gedrueckt = kein Tippen
+const RENDER_SCALE = 2; // Aufloesung des Szenen-Bitmaps (Schaerfe beim Zoomen)
const EMOJI_FONT = '"Apple Color Emoji","Segoe UI Emoji","Noto Color Emoji",sans-serif';
-// Merkt sich pro Session, ob ein Emoji-Bildset vorliegt (sonst native Emojis).
-let emojiAssetsAvailable = null;
+let emojiAssetsAvailable = null; // pro Session: liegt ein Emoji-Bildset vor?
function loadImage(url) {
return new Promise((resolve) => {
@@ -26,32 +24,48 @@ function loadImage(url) {
});
}
-function el(name, attrs = {}) {
- const node = document.createElementNS(SVG_NS, name);
- for (const [k, v] of Object.entries(attrs)) node.setAttribute(k, v);
- return node;
-}
-
export class Scene {
- constructor(svg, layer, stage) {
- this.svg = svg;
- this.layer = layer; // , das panzoom transformiert
+ constructor(stage, world, img) {
this.stage = stage;
+ this.world = world;
+ this.img = img;
this.pz = null;
this.tapHandler = null;
- this._down = null;
this._objectUrl = null;
- this._imgCache = new Map(); // url -> HTMLImageElement
+ this._imgCache = new Map();
+ this._w = 2000;
+ this._h = 1400;
+ this._cover = 1;
- this.svg.addEventListener('pointerdown', (e) => {
- this._down = { x: e.clientX, y: e.clientY };
+ // Tippen ueber Pointer-Events (funktioniert auch auf Touch, wo panzoom das
+ // synthetische click-Event unterdrueckt). Pinch/Mehrfinger zaehlt nie als Tipp.
+ this._pointers = new Map();
+ this._multiTouch = false;
+
+ this.stage.addEventListener('pointerdown', (e) => {
+ this._pointers.set(e.pointerId, { x: e.clientX, y: e.clientY, t: performance.now() });
+ if (this._pointers.size > 1) this._multiTouch = true;
});
- this.svg.addEventListener('click', (e) => {
- if (!this._down) return;
- const moved = Math.hypot(e.clientX - this._down.x, e.clientY - this._down.y);
- this._down = null;
- if (moved > TAP_THRESHOLD_PX) return; // war ein Ziehen
- this._emitTap(e);
+ this.stage.addEventListener('pointerup', (e) => {
+ const down = this._pointers.get(e.pointerId);
+ this._pointers.delete(e.pointerId);
+ const wasMulti = this._multiTouch;
+ if (this._pointers.size === 0) this._multiTouch = false;
+ if (!down || wasMulti) return;
+ const moved = Math.hypot(e.clientX - down.x, e.clientY - down.y);
+ const dt = performance.now() - down.t;
+ if (moved > TAP_THRESHOLD_PX || dt > TAP_MAX_MS) return; // war Ziehen/Halten
+ this._emitTap(e.clientX, e.clientY);
+ });
+ const forget = (e) => {
+ this._pointers.delete(e.pointerId);
+ if (this._pointers.size === 0) this._multiTouch = false;
+ };
+ this.stage.addEventListener('pointercancel', forget);
+
+ // Bei Groessen-/Orientierungswechsel die Cover-Ansicht neu einpassen.
+ window.addEventListener('resize', () => {
+ if (this.pz) this._applyCover();
});
}
@@ -59,12 +73,13 @@ export class Scene {
this.tapHandler = handler;
}
- _emitTap(e) {
- if (!this.tapHandler) return;
- const ctm = this.layer.getScreenCTM();
- if (!ctm) return;
- const pt = new DOMPoint(e.clientX, e.clientY).matrixTransform(ctm.inverse());
- this.tapHandler({ x: pt.x, y: pt.y });
+ _emitTap(clientX, clientY) {
+ if (!this.tapHandler || !this.pz) return;
+ const r = this.stage.getBoundingClientRect();
+ const t = this.pz.getTransform();
+ const x = (clientX - r.left - t.x) / t.scale;
+ const y = (clientY - r.top - t.y) / t.scale;
+ this.tapHandler({ x, y });
}
async render(payload) {
@@ -72,9 +87,9 @@ export class Scene {
this.pz.dispose();
this.pz = null;
}
- this.layer.innerHTML = '';
+ this._w = payload.width;
+ this._h = payload.height;
- // Emoji-Set einmal pruefen
if (payload.type === 'emoji' && emojiAssetsAvailable === null) {
const sample = payload.items.find((i) => i.kind === 'emoji');
emojiAssetsAvailable = sample
@@ -82,26 +97,23 @@ export class Scene {
: false;
}
- // benoetigte Bilder vorladen (Clipart/Foto + ggf. Emoji-PNGs)
await this._preloadAssets(payload);
+ const url = await this._rasterize(payload);
- // Szene in ein Bitmap rendern
- const dataUrl = await this._rasterize(payload);
-
- // altes Object-URL freigeben
if (this._objectUrl) URL.revokeObjectURL(this._objectUrl);
- this._objectUrl = dataUrl;
+ this._objectUrl = url;
- const image = el('image', {
- x: 0,
- y: 0,
- width: payload.width,
- height: payload.height,
+ // Bild sicher laden, bevor wir einpassen (getBoundingClientRect etc.)
+ await new Promise((res) => {
+ this.img.onload = res;
+ this.img.onerror = res;
+ this.img.src = url;
});
- image.setAttribute('href', dataUrl);
- this.layer.appendChild(image);
- this._initPanzoom(payload);
+ this.world.style.width = this._w + 'px';
+ this.world.style.height = this._h + 'px';
+
+ this._initPanzoom();
}
async _preloadAssets(payload) {
@@ -122,8 +134,15 @@ export class Scene {
const ctx = canvas.getContext('2d');
ctx.scale(RENDER_SCALE, RENDER_SCALE);
+ // Basisfarbe + dezenter Tiefen-Verlauf (oben heller, unten leichter Schatten)
ctx.fillStyle = payload.background || '#ffffff';
ctx.fillRect(0, 0, payload.width, payload.height);
+ const grad = ctx.createLinearGradient(0, 0, 0, payload.height);
+ grad.addColorStop(0, 'rgba(255,255,255,0.22)');
+ grad.addColorStop(0.5, 'rgba(255,255,255,0)');
+ grad.addColorStop(1, 'rgba(0,0,0,0.14)');
+ ctx.fillStyle = grad;
+ ctx.fillRect(0, 0, payload.width, payload.height);
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
@@ -136,7 +155,6 @@ export class Scene {
ctx.restore();
}
- // als Blob-URL (effizienter als riesiger dataURL-String)
return await new Promise((resolve) => {
canvas.toBlob((blob) => resolve(URL.createObjectURL(blob)), 'image/png');
});
@@ -154,7 +172,6 @@ export class Scene {
const url = item.kind === 'image' ? item.assetUrl : EMOJI_BASE + item.codepoint + '.png';
const img = this._imgCache.get(url);
if (!img) {
- // Emoji-Fallback, falls PNG fehlt
if (item.kind === 'emoji') {
ctx.font = `${size}px ${EMOJI_FONT}`;
ctx.fillText(item.glyph, 0, 0);
@@ -162,7 +179,6 @@ export class Scene {
return;
}
- // Seitenverhaeltnis: SVGs sind quadratisch; Raster nach natuerlicher Groesse einpassen
const isSvg = url.toLowerCase().endsWith('.svg');
let dw = size;
let dh = size;
@@ -174,19 +190,56 @@ export class Scene {
ctx.drawImage(img, -dw / 2, -dh / 2, dw, dh);
}
- _initPanzoom(payload) {
+ _coverScale() {
+ const r = this.stage.getBoundingClientRect();
+ return Math.max(r.width / this._w, r.height / this._h);
+ }
+
+ _initPanzoom() {
+ this._cover = this._coverScale();
if (typeof panzoom === 'function') {
- this.pz = panzoom(this.layer, {
- maxZoom: 10,
- minZoom: 0.9,
- bounds: true,
- boundsPadding: 0.15,
+ this.pz = panzoom(this.world, {
+ maxZoom: this._cover * 9,
+ minZoom: this._cover, // nicht weiter raus als "Cover"
smoothScroll: true,
zoomDoubleClickSpeed: 1,
});
+ // Eigene Cover-Klemmung: das Bild deckt den Schirm immer voll (kein Leerraum).
+ this._clamping = false;
+ this.pz.on('transform', () => this._clampToCover());
+ }
+ this._applyCover();
+ }
+
+ // Szene bildschirmfuellend zentrieren (Cover).
+ _applyCover() {
+ if (!this.pz) return;
+ const r = this.stage.getBoundingClientRect();
+ this._cover = this._coverScale();
+ this.pz.zoomAbs(0, 0, this._cover);
+ const tx = (r.width - this._w * this._cover) / 2;
+ const ty = (r.height - this._h * this._cover) / 2;
+ this.pz.moveTo(tx, ty);
+ }
+
+ // Haelt die Translation so, dass das Bild den Viewport immer vollstaendig deckt.
+ _clampToCover() {
+ if (!this.pz || this._clamping) return;
+ const r = this.stage.getBoundingClientRect();
+ const t = this.pz.getTransform();
+ const w = this._w * t.scale;
+ const h = this._h * t.scale;
+
+ let x = t.x;
+ let y = t.y;
+ x = w >= r.width ? Math.min(0, Math.max(r.width - w, x)) : (r.width - w) / 2;
+ y = h >= r.height ? Math.min(0, Math.max(r.height - h, y)) : (r.height - h) / 2;
+
+ if (Math.abs(x - t.x) > 0.5 || Math.abs(y - t.y) > 0.5) {
+ this._clamping = true; // Rekursion durch das erneute transform-Event vermeiden
+ this.pz.moveTo(x, y);
+ this._clamping = false;
}
- // viewBox NACH panzoom setzen (panzoom entfernt es beim Init).
- this.svg.setAttribute('viewBox', `0 0 ${payload.width} ${payload.height}`);
}
_stageCenterClient() {
@@ -207,22 +260,16 @@ export class Scene {
}
resetView() {
- if (!this.pz) return;
- this.pz.moveTo(0, 0);
- this.pz.zoomAbs(0, 0, 1);
+ this._applyCover();
}
- // kurze Treffer-/Daneben-Animation an einer Szenen-Position
+ // kurze Treffer-/Daneben-Animation an einer Szenen-Position (Welt-Pixel)
pingAt(x, y, ok) {
- const ring = el('circle', {
- cx: x,
- cy: y,
- r: 10,
- fill: 'none',
- 'stroke-width': 6,
- class: ok ? 'ping ping-ok' : 'ping ping-miss',
- });
- this.layer.appendChild(ring);
- setTimeout(() => ring.remove(), 650);
+ const ping = document.createElement('div');
+ ping.className = 'ping ' + (ok ? 'ping-ok' : 'ping-miss');
+ ping.style.left = x + 'px';
+ ping.style.top = y + 'px';
+ this.world.appendChild(ping);
+ setTimeout(() => ping.remove(), 650);
}
}
diff --git a/server/sceneGenerator.js b/server/sceneGenerator.js
index fa5a13a..dc22b2a 100644
--- a/server/sceneGenerator.js
+++ b/server/sceneGenerator.js
@@ -99,7 +99,7 @@ function buildImageItem(cat, pos) {
cx: pos.cx,
cy: pos.cy,
size: rand(cat.minSize, cat.maxSize),
- rot: rand(-180, 180),
+ rot: rand(-14, 14), // aufrecht mit leichter Neigung -> wirkt platziert, nicht hingekippt
};
}
@@ -165,7 +165,7 @@ export function generateScene(cat) {
cx: pos.cx,
cy: pos.cy,
size: rand((cat.minSize + cat.maxSize) / 2, cat.maxSize),
- rot: rand(-25, 25),
+ rot: rand(-16, 16),
});
}
}
@@ -185,7 +185,7 @@ export function generateScene(cat) {
const item = isEmoji
? { kind: 'emoji', glyph: t.glyph, codepoint: t.codepoint, cx: pos.cx, cy: pos.cy, size, rot: rand(-12, 12) }
- : { kind: 'image', assetUrl: t.url, cx: pos.cx, cy: pos.cy, size, rot: rand(-25, 25) };
+ : { kind: 'image', assetUrl: t.url, cx: pos.cx, cy: pos.cy, size, rot: rand(-14, 14) };
items.push(item);
legend.push(