Admin-Panel (/admin): Auth, Spieler-Tracking, Live-Tuning, Bild-Verwaltung
- Passwortgeschütztes Panel unter /admin (Auto-Passwort 20 Zeichen, per CLI abrufbar: `node server/admin.js password` / `password reset`), In-Memory-Sessions + Cookie, Login-Rate-Limit. - Spieler-Tracking: pro Score IP (CF/XFF/req.ip), Gerät/Browser (ua-parser-js), grober Ort (geoip-lite, offline) -> data/players.json; Aggregation pro Name. - Live-Tuning: configStore (data/config.json) für Timer + Schwierigkeitskurve; Server (makeRound) und Client (/api/config) lesen daraus -> Änderungen ohne Neustart. - Bild-Verwaltung: Upload/Löschen von Füßen & Deko (multer) + rescanLibrary(). - Panel-Aktionen: Spieler bannen/entbannen, Rangliste heute/alles leeren. - Fix: .item object-fit:contain -> nicht-quadratische Bilder werden nicht mehr verzerrt. - trust proxy für korrekte Client-IP hinter Reverse-Proxy/Cloudflare. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
189
public/js/admin.js
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189
public/js/admin.js
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// Admin-Panel-Logik. Auth laeuft ueber Cookie-Session; alle /api/admin/* sind geschuetzt.
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const $ = (id) => document.getElementById(id);
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async function api(path, opts = {}) {
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const res = await fetch(path, opts);
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let data = null;
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try { data = await res.json(); } catch {}
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return { ok: res.ok, status: res.status, data };
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}
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function toast(msg) {
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const t = $('toast');
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t.textContent = msg;
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t.classList.add('show');
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clearTimeout(toast._t);
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toast._t = setTimeout(() => t.classList.remove('show'), 1800);
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}
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const esc = (s) => String(s == null ? '' : s);
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function fmt(iso) {
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try { return new Date(iso).toLocaleString('de-DE'); } catch { return iso; }
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}
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// ---------- Login ----------
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function showLogin() {
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$('login').classList.remove('hidden');
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$('panel').classList.add('hidden');
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$('pw').focus();
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}
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function showPanel() {
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$('login').classList.add('hidden');
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$('panel').classList.remove('hidden');
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loadPlayers();
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}
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async function doLogin() {
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const password = $('pw').value;
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const { ok, status } = await api('/api/admin/login', {
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method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ password }),
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});
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if (ok) { $('pw').value = ''; $('login-err').textContent = ''; showPanel(); }
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else $('login-err').textContent = status === 429 ? 'Zu viele Versuche — kurz warten.' : 'Falsches Passwort.';
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}
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$('login-btn').addEventListener('click', doLogin);
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$('pw').addEventListener('keydown', (e) => { if (e.key === 'Enter') doLogin(); });
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$('logout-btn').addEventListener('click', async () => { await api('/api/admin/logout', { method: 'POST' }); showLogin(); });
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// ---------- Tabs ----------
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document.querySelectorAll('.tabs button').forEach((btn) => {
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btn.addEventListener('click', () => {
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document.querySelectorAll('.tabs button').forEach((b) => b.classList.remove('active'));
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document.querySelectorAll('section.tab').forEach((s) => s.classList.remove('active'));
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btn.classList.add('active');
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const tab = btn.dataset.tab;
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$('tab-' + tab).classList.add('active');
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if (tab === 'players') loadPlayers();
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if (tab === 'settings') loadSettings();
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if (tab === 'images') loadImages();
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});
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});
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// ---------- Spieler ----------
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async function loadPlayers() {
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const { ok, data } = await api('/api/admin/players');
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if (!ok) return showLogin();
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const bans = new Set((data.bans || []).map((b) => String(b).toLowerCase()));
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const players = data.players || [];
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if (!players.length) { $('players-wrap').innerHTML = '<p class="muted">Noch keine Spieler erfasst.</p>'; return; }
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const rows = players.map((p) => {
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const banned = bans.has(String(p.name).toLowerCase());
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const chips = (arr) => (arr || []).map((x) => `<span class="chip"></span>`).join('');
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const tr = document.createElement('tr');
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tr.innerHTML =
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`<td><b class="pname"></b>${banned ? ' <span class="chip" style="color:#ff9bb2">gebannt</span>' : ''}</td>` +
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`<td>${p.bestScore}</td><td>${p.games}</td><td>${fmt(p.lastAt)}</td>` +
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`<td class="ips chips"></td><td class="locs chips"></td><td class="devs chips"></td><td class="brs chips"></td>` +
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`<td><button class="${banned ? '' : 'danger'} act">${banned ? 'Entbannen' : 'Bannen'}</button></td>`;
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tr.querySelector('.pname').textContent = p.name; // XSS-safe
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const fill = (sel, arr) => { const c = tr.querySelector(sel); (arr || []).forEach((x) => { const s = document.createElement('span'); s.className = 'chip'; s.textContent = x; c.appendChild(s); }); };
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fill('.ips', p.ips); fill('.locs', p.locations); fill('.devs', p.devices); fill('.brs', p.browsers);
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tr.querySelector('.act').addEventListener('click', () => (banned ? unban(p.name) : ban(p.name)));
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return tr;
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});
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const table = document.createElement('table');
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table.innerHTML = '<thead><tr><th>Name</th><th>Best</th><th>Spiele</th><th>Zuletzt</th><th>IP(s)</th><th>Ort</th><th>Gerät</th><th>Browser</th><th></th></tr></thead>';
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const tbody = document.createElement('tbody');
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rows.forEach((r) => tbody.appendChild(r));
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table.appendChild(tbody);
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$('players-wrap').innerHTML = '';
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$('players-wrap').appendChild(table);
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}
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async function ban(name) {
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if (!confirm(`"${name}" bannen? Bestehende Einträge werden entfernt.`)) return;
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await api('/api/admin/ban', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ name }) });
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toast('Gebannt: ' + name); loadPlayers();
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}
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async function unban(name) {
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await api('/api/admin/unban', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ name }) });
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toast('Entbannt: ' + name); loadPlayers();
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}
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// ---------- Einstellungen ----------
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const CFG_LABELS = {
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startTime: 'Startzeit (s)', maxTime: 'Max-Zeit (s)', bonus: 'Bonus pro Treffer (s)', penalty: 'Strafe pro Fehlklick (s)',
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countBase: 'Objekte: Basis', countPerScore: 'Objekte: pro Score', stepStart: 'Stufen ab Score', stepEvery: 'Stufe alle N Punkte', stepAdd: 'Objekte pro Stufe', countCap: 'Objekte max.',
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stageScatter: 'Ab Score: verstreut', stageGroups: 'Ab Score: Gruppen', stageIndividual: 'Ab Score: einzeln',
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speedGroupsBase: 'Tempo Gruppen (Basis)', speedGroupsPer: 'Tempo Gruppen (pro Score)', speedGroupsMax: 'Tempo Gruppen (max)',
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speedIndivBase: 'Tempo einzeln (Basis)', speedIndivPer: 'Tempo einzeln (pro Score)', speedIndivMax: 'Tempo einzeln (max)',
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};
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async function loadSettings() {
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const { ok, data } = await api('/api/admin/config');
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if (!ok) return showLogin();
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const grid = $('settings-grid');
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grid.innerHTML = '';
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Object.keys(data).forEach((key) => {
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const wrap = document.createElement('div');
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wrap.className = 'field';
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const label = document.createElement('label');
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label.textContent = CFG_LABELS[key] || key;
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const input = document.createElement('input');
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input.type = 'number'; input.step = 'any'; input.dataset.key = key; input.value = data[key];
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wrap.append(label, input);
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grid.appendChild(wrap);
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});
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}
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$('cfg-save').addEventListener('click', async () => {
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const body = {};
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document.querySelectorAll('#settings-grid input').forEach((i) => (body[i.dataset.key] = Number(i.value)));
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const { ok } = await api('/api/admin/config', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) });
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$('cfg-status').textContent = ok ? '✓ gespeichert' : 'Fehler';
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if (ok) toast('Einstellungen gespeichert');
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setTimeout(() => ($('cfg-status').textContent = ''), 2500);
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});
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// ---------- Bilder ----------
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async function loadImages() {
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const { ok, data } = await api('/api/admin/images');
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if (!ok) return showLogin();
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renderGallery('feet-gallery', 'feet', data.feet || []);
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renderGallery('props-gallery', 'props', data.props || []);
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}
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function renderGallery(elId, kind, list) {
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const el = $(elId);
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el.innerHTML = '';
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if (!list.length) { el.innerHTML = '<p class="muted">Keine Bilder.</p>'; return; }
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list.forEach((img) => {
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const file = img.url.split('/').pop();
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const div = document.createElement('div');
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div.className = 'thumb';
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const im = document.createElement('img'); im.src = img.url; im.alt = img.name;
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const fn = document.createElement('div'); fn.className = 'fn'; fn.textContent = file;
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const del = document.createElement('button'); del.className = 'danger'; del.textContent = 'Löschen'; del.style.width = '100%';
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del.addEventListener('click', () => deleteImage(kind, file));
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div.append(im, fn, del);
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el.appendChild(div);
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});
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}
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async function deleteImage(kind, file) {
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if (!confirm(`"${file}" löschen?`)) return;
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const { ok } = await api(`/api/admin/images/${kind}/${encodeURIComponent(file)}`, { method: 'DELETE' });
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if (ok) { toast('Gelöscht'); loadImages(); } else toast('Löschen fehlgeschlagen');
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}
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document.querySelectorAll('button[data-up]').forEach((btn) => {
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btn.addEventListener('click', async () => {
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const kind = btn.dataset.up;
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const input = $(kind + '-file');
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if (!input.files || !input.files[0]) return toast('Keine Datei gewählt');
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const fd = new FormData();
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fd.append('image', input.files[0]);
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const res = await fetch(`/api/admin/images/${kind}`, { method: 'POST', body: fd });
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if (res.ok) { toast('Hochgeladen'); input.value = ''; loadImages(); }
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else { const d = await res.json().catch(() => ({})); toast(d.error || 'Upload fehlgeschlagen'); }
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});
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});
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// ---------- Rangliste ----------
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document.querySelectorAll('button[data-reset]').forEach((btn) => {
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btn.addEventListener('click', async () => {
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const scope = btn.dataset.reset;
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if (!confirm(scope === 'all' ? 'WIRKLICH die komplette Rangliste leeren?' : 'Heutige Rangliste leeren?')) return;
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const { ok, data } = await api('/api/admin/reset', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ scope }) });
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toast(ok ? `Geleert (${data.removed} Einträge)` : 'Fehler');
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});
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});
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// ---------- Init ----------
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(async () => {
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const { ok } = await api('/api/admin/me');
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if (ok) showPanel(); else showLogin();
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})();
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@@ -4,11 +4,21 @@
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const $ = (id) => document.getElementById(id);
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// ---- Konstanten (leicht justierbar) ----
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const START_TIME = 15; // Sekunden zu Beginn
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const MAX_TIME = 30; // Deckel (Timerleiste = timeLeft / MAX_TIME)
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const BONUS = 1.2; // Zeit pro Treffer
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const PENALTY = 2.0; // Zeitabzug pro Fehlklick
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// ---- Konfiguration: kommt LIVE vom Server (/api/config); hier nur Fallback-Defaults ----
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const DEFAULT_CFG = {
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startTime: 15, maxTime: 30, bonus: 1.2, penalty: 2.0,
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countBase: 10, countPerScore: 1.5, stepStart: 25, stepEvery: 3, stepAdd: 2, countCap: 100,
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stageScatter: 3, stageGroups: 6, stageIndividual: 11,
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speedGroupsBase: 45, speedGroupsPer: 10, speedGroupsMax: 150,
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speedIndivBase: 70, speedIndivPer: 12, speedIndivMax: 320,
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};
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let CFG = { ...DEFAULT_CFG };
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async function loadConfig() {
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try {
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const r = await fetch('/api/config');
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if (r.ok) CFG = { ...DEFAULT_CFG, ...(await r.json()) };
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} catch {}
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}
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const NAME_KEY = 'fuesse_name';
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// ---- Zustand ----
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@@ -32,28 +42,24 @@ function shuffle(a) {
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return a;
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}
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// Objekt-Anzahl: erst linear, ab STEP_START zusaetzlich SCHRITTWEISE mehr (mit Deckel).
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// Alle Werte hier leicht justierbar.
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const COUNT_BASE = 10; // Startanzahl
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const COUNT_PER_SCORE = 1.5; // frühes lineares Wachstum
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const STEP_START = 25; // ab diesem Score kommen Stufen dazu
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const STEP_EVERY = 3; // alle N Punkte eine Stufe
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const STEP_ADD = 2; // +M Objekte pro Stufe
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const COUNT_CAP = 100; // harte Obergrenze (Performance/Spielbarkeit)
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// Objekt-Anzahl aus der Config (identisch zur Server-Formel)
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function objectCount(score) {
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let count = COUNT_BASE + Math.floor(score * COUNT_PER_SCORE);
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if (score >= STEP_START) count += Math.floor((score - STEP_START) / STEP_EVERY) * STEP_ADD;
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return Math.min(count, COUNT_CAP);
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let count = CFG.countBase + Math.floor(score * CFG.countPerScore);
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if (score >= CFG.stepStart) count += Math.floor((score - CFG.stepStart) / CFG.stepEvery) * CFG.stepAdd;
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return Math.min(count, CFG.countCap);
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}
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// Schwierigkeit aus dem Score ableiten
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// Schwierigkeit aus dem Score ableiten (Grenzen/Tempo aus der Config)
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function difficulty(score) {
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const count = objectCount(score);
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if (score < 3) return { count, stage: 'grid', groups: 0, speed: 0 };
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if (score < 6) return { count, stage: 'scatter', groups: 0, speed: 0 };
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if (score < 11) return { count, stage: 'groups', groups: score < 9 ? 2 : 3, speed: Math.min(45 + (score - 6) * 10, 150) };
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return { count, stage: 'individual', groups: 0, speed: Math.min(70 + (score - 11) * 12, 320) };
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if (score < CFG.stageScatter) return { count, stage: 'grid', groups: 0, speed: 0 };
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if (score < CFG.stageGroups) return { count, stage: 'scatter', groups: 0, speed: 0 };
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if (score < CFG.stageIndividual) {
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const speed = Math.min(CFG.speedGroupsBase + (score - CFG.stageGroups) * CFG.speedGroupsPer, CFG.speedGroupsMax);
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return { count, stage: 'groups', groups: score < CFG.stageGroups + 3 ? 2 : 3, speed };
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}
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const speed = Math.min(CFG.speedIndivBase + (score - CFG.stageIndividual) * CFG.speedIndivPer, CFG.speedIndivMax);
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return { count, stage: 'individual', groups: 0, speed };
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}
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// ---- Rangliste (zwei Boards: Allzeit-Top-5 + Heute-Top-10) ----
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@@ -105,7 +111,8 @@ async function startGame() {
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$('gameover').classList.add('hidden');
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$('game').classList.remove('hidden');
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state = { score: 0, timeLeft: START_TIME, items: [], groups: [], stage: 'grid', running: true, sessionId: null, nonce: null, awaiting: false };
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await loadConfig(); // aktuelle Werte aus dem Admin-Panel holen
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state = { score: 0, timeLeft: CFG.startTime, items: [], groups: [], stage: 'grid', running: true, sessionId: null, nonce: null, awaiting: false };
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$('score').textContent = '0';
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const start = await startSession();
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@@ -342,7 +349,7 @@ function loop(now) {
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}
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function updateTimerBar() {
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const pct = clamp(state.timeLeft / MAX_TIME, 0, 1) * 100;
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const pct = clamp(state.timeLeft / CFG.maxTime, 0, 1) * 100;
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const bar = $('timer-bar');
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bar.style.width = pct + '%';
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bar.classList.toggle('low', state.timeLeft <= 6);
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@@ -393,7 +400,7 @@ async function hitTarget(target) {
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});
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const data = res.ok ? await res.json() : null;
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if (data && data.correct && data.round) {
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state.timeLeft = Math.min(state.timeLeft + BONUS, MAX_TIME);
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state.timeLeft = Math.min(state.timeLeft + CFG.bonus, CFG.maxTime);
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$('score').parentElement.classList.remove('bump');
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void $('score').parentElement.offsetWidth;
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$('score').parentElement.classList.add('bump');
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@@ -408,7 +415,7 @@ async function hitTarget(target) {
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}
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function missDecoy(el) {
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state.timeLeft = Math.max(state.timeLeft - PENALTY, 0);
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state.timeLeft = Math.max(state.timeLeft - CFG.penalty, 0);
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if (el) {
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el.classList.remove('shake');
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void el.offsetWidth;
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Block a user