Initial commit: fuesse.sexy — Where's the Feet

Wimmel-Suchspiel: finde 3 versteckte Fuesse in einer randvollen Szene.
- Node/Express-Server generiert Szenen prozedural aus einer gemeinsamen Library
  (library/props = Deko, library/feet = Fuesse); Spezial-Level (emoji) unter scenes/
- Serverseitige Trefferpruefung (nicht per DOM austrickbar)
- Frontend rendert die Szene als ein Bild -> fluessiges Zoom/Pan (panzoom)
- Dark Mode, kein Start-Screen, Installationsskript + Deploy-Doku (Proxmox LXC)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Guido
2026-08-04 17:29:25 +02:00
commit 1a9710ec88
42 changed files with 2555 additions and 0 deletions

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// App-Flow: beim Laden sofort eine zufaellige Szene holen (kein Start-Screen, keine
// Auswahl). Alle 3 Fuesse finden -> Gewinn-Overlay -> "Weiter" laedt die naechste.
import { Scene } from './scene.js';
import { Legend } from './legend.js';
const svg = document.getElementById('scene-svg');
const layer = document.getElementById('scene-layer');
const stage = document.getElementById('stage');
const loading = document.getElementById('loading');
const winOverlay = document.getElementById('win-overlay');
const toast = document.getElementById('toast');
const scene = new Scene(svg, layer, stage);
const legend = new Legend(
document.getElementById('legend-items'),
document.getElementById('legend-counter')
);
let current = null; // aktuelles Szenen-Payload
let busy = false;
function showLoading(on) {
loading.classList.toggle('hidden', !on);
}
function showToast(message) {
toast.textContent = message;
toast.classList.add('show');
clearTimeout(showToast._t);
showToast._t = setTimeout(() => toast.classList.remove('show'), 900);
}
async function loadScene() {
showLoading(true);
winOverlay.classList.add('hidden');
try {
const res = await fetch('/api/scene');
if (!res.ok) throw new Error('Szene konnte nicht geladen werden.');
current = await res.json();
await scene.render(current);
scene.resetView();
legend.render(current.targets);
document.getElementById('category-name').textContent = current.category || '';
} catch (err) {
console.error(err);
showToast('Ups — Szene konnte nicht geladen werden.');
} finally {
showLoading(false);
}
}
async function handleTap({ x, y }) {
if (busy || !current) return;
busy = true;
try {
const res = await fetch(`/api/scene/${current.sceneId}/guess`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ x, y }),
});
const data = await res.json();
if (data.hit) {
const isNew = legend.markFound(data.hit);
scene.pingAt(x, y, true);
if (isNew && legend.allFound()) {
setTimeout(() => winOverlay.classList.remove('hidden'), 400);
}
} else {
scene.pingAt(x, y, false);
}
} catch (err) {
console.error(err);
} finally {
busy = false;
}
}
scene.onTap(handleTap);
// Steuerung
document.getElementById('zoom-in').addEventListener('click', () => scene.zoomIn());
document.getElementById('zoom-out').addEventListener('click', () => scene.zoomOut());
document.getElementById('reset-view').addEventListener('click', () => scene.resetView());
document.getElementById('next-scene').addEventListener('click', loadScene);
// Los geht's — sofort.
loadScene();

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// Die "Gesucht"-Leiste oben: zeigt die 3 zu findenden Fuesse und hakt gefundene ab.
const EMOJI_BASE = '/emoji/';
export class Legend {
constructor(container, counterEl) {
this.container = container;
this.counterEl = counterEl;
this.found = new Set();
this.total = 0;
}
render(targets) {
this.found.clear();
this.total = targets.length;
this.container.innerHTML = '';
for (const t of targets) {
const card = document.createElement('div');
card.className = 'legend-item';
card.dataset.id = t.id;
const thumb = document.createElement('div');
thumb.className = 'legend-thumb';
if (t.assetUrl) {
const img = document.createElement('img');
img.src = t.assetUrl;
img.alt = t.name || 'Fuss';
thumb.appendChild(img);
} else if (t.glyph) {
// Emoji: Bild aus Set, sonst Textzeichen
const img = document.createElement('img');
img.alt = t.name || 'Fuss';
img.onerror = () => {
const span = document.createElement('span');
span.className = 'legend-emoji';
span.textContent = t.glyph;
img.replaceWith(span);
};
img.src = EMOJI_BASE + t.codepoint + '.png';
thumb.appendChild(img);
}
card.appendChild(thumb);
this.container.appendChild(card);
}
this._updateCounter();
}
markFound(id) {
if (this.found.has(id)) return false;
this.found.add(id);
const card = this.container.querySelector(`.legend-item[data-id="${id}"]`);
if (card) card.classList.add('found');
this._updateCounter();
return true;
}
allFound() {
return this.found.size >= this.total && this.total > 0;
}
_updateCounter() {
if (this.counterEl) {
this.counterEl.textContent = `${this.found.size} / ${this.total}`;
}
}
}

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// Rendert eine Szene und liefert das "Google-Maps-Gefuehl" via panzoom.
//
// WICHTIG (Performance): Alle Items werden EINMAL in ein einzelnes Bild (Canvas)
// gezeichnet. panzoom bewegt danach nur dieses eine <image> -> butterweich, egal
// wie viele tausend Items die Szene hat. (Vorher war jedes Emoji ein eigenes
// <text>-Element, das beim Zoomen pro Frame neu gerastert wurde = extremes Lag.)
//
// Klicks werden transform-sicher (getScreenCTM) in Szenen-Koordinaten umgerechnet.
const SVG_NS = 'http://www.w3.org/2000/svg';
const EMOJI_BASE = '/emoji/';
const TAP_THRESHOLD_PX = 8; // Bewegung darueber = Ziehen, kein Tippen
const RENDER_SCALE = 2; // Aufloesung des Szenen-Bitmaps (fuer Schaerfe beim Zoomen)
const EMOJI_FONT = '"Apple Color Emoji","Segoe UI Emoji","Noto Color Emoji",sans-serif';
// Merkt sich pro Session, ob ein Emoji-Bildset vorliegt (sonst native Emojis).
let emojiAssetsAvailable = null;
function loadImage(url) {
return new Promise((resolve) => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => resolve({ url, img });
img.onerror = () => resolve({ url, img: null });
img.src = url;
});
}
function el(name, attrs = {}) {
const node = document.createElementNS(SVG_NS, name);
for (const [k, v] of Object.entries(attrs)) node.setAttribute(k, v);
return node;
}
export class Scene {
constructor(svg, layer, stage) {
this.svg = svg;
this.layer = layer; // <g>, das panzoom transformiert
this.stage = stage;
this.pz = null;
this.tapHandler = null;
this._down = null;
this._objectUrl = null;
this._imgCache = new Map(); // url -> HTMLImageElement
this.svg.addEventListener('pointerdown', (e) => {
this._down = { x: e.clientX, y: e.clientY };
});
this.svg.addEventListener('click', (e) => {
if (!this._down) return;
const moved = Math.hypot(e.clientX - this._down.x, e.clientY - this._down.y);
this._down = null;
if (moved > TAP_THRESHOLD_PX) return; // war ein Ziehen
this._emitTap(e);
});
}
onTap(handler) {
this.tapHandler = handler;
}
_emitTap(e) {
if (!this.tapHandler) return;
const ctm = this.layer.getScreenCTM();
if (!ctm) return;
const pt = new DOMPoint(e.clientX, e.clientY).matrixTransform(ctm.inverse());
this.tapHandler({ x: pt.x, y: pt.y });
}
async render(payload) {
if (this.pz) {
this.pz.dispose();
this.pz = null;
}
this.layer.innerHTML = '';
// Emoji-Set einmal pruefen
if (payload.type === 'emoji' && emojiAssetsAvailable === null) {
const sample = payload.items.find((i) => i.kind === 'emoji');
emojiAssetsAvailable = sample
? (await loadImage(EMOJI_BASE + sample.codepoint + '.png')).img !== null
: false;
}
// benoetigte Bilder vorladen (Clipart/Foto + ggf. Emoji-PNGs)
await this._preloadAssets(payload);
// Szene in ein Bitmap rendern
const dataUrl = await this._rasterize(payload);
// altes Object-URL freigeben
if (this._objectUrl) URL.revokeObjectURL(this._objectUrl);
this._objectUrl = dataUrl;
const image = el('image', {
x: 0,
y: 0,
width: payload.width,
height: payload.height,
});
image.setAttribute('href', dataUrl);
this.layer.appendChild(image);
this._initPanzoom(payload);
}
async _preloadAssets(payload) {
const urls = new Set();
for (const it of payload.items) {
if (it.kind === 'image') urls.add(it.assetUrl);
else if (it.kind === 'emoji' && emojiAssetsAvailable) urls.add(EMOJI_BASE + it.codepoint + '.png');
}
const missing = [...urls].filter((u) => !this._imgCache.has(u));
const loaded = await Promise.all(missing.map(loadImage));
for (const { url, img } of loaded) this._imgCache.set(url, img);
}
async _rasterize(payload) {
const canvas = document.createElement('canvas');
canvas.width = payload.width * RENDER_SCALE;
canvas.height = payload.height * RENDER_SCALE;
const ctx = canvas.getContext('2d');
ctx.scale(RENDER_SCALE, RENDER_SCALE);
ctx.fillStyle = payload.background || '#ffffff';
ctx.fillRect(0, 0, payload.width, payload.height);
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
for (const item of payload.items) {
ctx.save();
ctx.translate(item.cx, item.cy);
ctx.rotate((item.rot * Math.PI) / 180);
this._drawItem(ctx, item);
ctx.restore();
}
// als Blob-URL (effizienter als riesiger dataURL-String)
return await new Promise((resolve) => {
canvas.toBlob((blob) => resolve(URL.createObjectURL(blob)), 'image/png');
});
}
_drawItem(ctx, item) {
const size = item.size;
if (item.kind === 'emoji' && !emojiAssetsAvailable) {
ctx.font = `${size}px ${EMOJI_FONT}`;
ctx.fillText(item.glyph, 0, 0);
return;
}
const url = item.kind === 'image' ? item.assetUrl : EMOJI_BASE + item.codepoint + '.png';
const img = this._imgCache.get(url);
if (!img) {
// Emoji-Fallback, falls PNG fehlt
if (item.kind === 'emoji') {
ctx.font = `${size}px ${EMOJI_FONT}`;
ctx.fillText(item.glyph, 0, 0);
}
return;
}
// Seitenverhaeltnis: SVGs sind quadratisch; Raster nach natuerlicher Groesse einpassen
const isSvg = url.toLowerCase().endsWith('.svg');
let dw = size;
let dh = size;
if (!isSvg && img.naturalWidth && img.naturalHeight) {
const s = Math.min(size / img.naturalWidth, size / img.naturalHeight);
dw = img.naturalWidth * s;
dh = img.naturalHeight * s;
}
ctx.drawImage(img, -dw / 2, -dh / 2, dw, dh);
}
_initPanzoom(payload) {
if (typeof panzoom === 'function') {
this.pz = panzoom(this.layer, {
maxZoom: 10,
minZoom: 0.9,
bounds: true,
boundsPadding: 0.15,
smoothScroll: true,
zoomDoubleClickSpeed: 1,
});
}
// viewBox NACH panzoom setzen (panzoom entfernt es beim Init).
this.svg.setAttribute('viewBox', `0 0 ${payload.width} ${payload.height}`);
}
_stageCenterClient() {
const r = this.stage.getBoundingClientRect();
return { x: r.left + r.width / 2, y: r.top + r.height / 2 };
}
zoomIn() {
if (!this.pz) return;
const c = this._stageCenterClient();
this.pz.smoothZoom(c.x, c.y, 1.6);
}
zoomOut() {
if (!this.pz) return;
const c = this._stageCenterClient();
this.pz.smoothZoom(c.x, c.y, 0.625);
}
resetView() {
if (!this.pz) return;
this.pz.moveTo(0, 0);
this.pz.zoomAbs(0, 0, 1);
}
// kurze Treffer-/Daneben-Animation an einer Szenen-Position
pingAt(x, y, ok) {
const ring = el('circle', {
cx: x,
cy: y,
r: 10,
fill: 'none',
'stroke-width': 6,
class: ok ? 'ping ping-ok' : 'ping ping-miss',
});
this.layer.appendChild(ring);
setTimeout(() => ring.remove(), 650);
}
}