Initial commit: fuesse.sexy — Where's the Feet
Wimmel-Suchspiel: finde 3 versteckte Fuesse in einer randvollen Szene. - Node/Express-Server generiert Szenen prozedural aus einer gemeinsamen Library (library/props = Deko, library/feet = Fuesse); Spezial-Level (emoji) unter scenes/ - Serverseitige Trefferpruefung (nicht per DOM austrickbar) - Frontend rendert die Szene als ein Bild -> fluessiges Zoom/Pan (panzoom) - Dark Mode, kein Start-Screen, Installationsskript + Deploy-Doku (Proxmox LXC) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
259
public/css/style.css
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259
public/css/style.css
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/* fuesse.sexy — verspielter, klarer Look im Dark Mode. Vollflaechig, kein Scrollen. */
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:root {
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--pink: #ff4d8d;
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--pink-soft: #ff86b3;
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--ink: #ececf5;
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--muted: #a49fc0;
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--bg: #0e0e18; /* Seite / Letterbox */
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--panel: #1b1b2c; /* Leiste, Buttons */
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--card: #262640; /* Legenden-Karten */
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--border: #34345020;
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--border-solid: #3a3a58;
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--ok: #34d399;
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--miss: #f87171;
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}
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* { box-sizing: border-box; }
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html, body {
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margin: 0;
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height: 100%;
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overflow: hidden;
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font-family: system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
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color: var(--ink);
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background: var(--bg);
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-webkit-user-select: none;
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user-select: none;
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}
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#game {
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display: flex;
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flex-direction: column;
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height: 100%;
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}
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/* ---- Gesucht-Leiste ---- */
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#legend {
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display: flex;
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align-items: center;
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gap: 14px;
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padding: 8px 14px;
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background: var(--panel);
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box-shadow: 0 2px 14px rgba(0, 0, 0, 0.4);
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border-bottom: 1px solid var(--border-solid);
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z-index: 5;
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}
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.legend-label { display: flex; flex-direction: column; line-height: 1.1; }
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.brand {
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font-weight: 800;
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font-size: 20px;
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color: var(--pink);
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letter-spacing: -0.5px;
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}
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.brand-dot { color: var(--pink-soft); }
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.legend-sub { font-size: 12px; color: var(--muted); }
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#legend-items {
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display: flex;
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gap: 10px;
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flex: 1;
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overflow-x: auto;
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}
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.legend-item {
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flex: 0 0 auto;
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width: 58px;
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height: 58px;
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border-radius: 14px;
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background: var(--card);
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border: 3px solid var(--border-solid);
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display: grid;
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place-items: center;
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position: relative;
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transition: transform 0.15s ease, opacity 0.2s ease, border-color 0.2s ease;
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}
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.legend-thumb { width: 44px; height: 44px; display: grid; place-items: center; }
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.legend-thumb img { max-width: 100%; max-height: 100%; }
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.legend-emoji { font-size: 34px; line-height: 1; }
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.legend-item.found {
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border-color: var(--ok);
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opacity: 0.5;
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}
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.legend-item.found::after {
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content: "✓";
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position: absolute;
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right: -6px;
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top: -8px;
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width: 22px;
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height: 22px;
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border-radius: 50%;
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background: var(--ok);
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color: #0e0e18;
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font-size: 14px;
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font-weight: 800;
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display: grid;
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place-items: center;
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.4);
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}
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.legend-counter {
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flex: 0 0 auto;
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font-weight: 800;
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font-size: 18px;
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color: var(--pink-soft);
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background: var(--card);
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padding: 6px 12px;
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border-radius: 999px;
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}
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/* ---- Buehne / Karte ---- */
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#stage {
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position: relative;
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flex: 1;
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overflow: hidden;
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background: var(--bg);
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touch-action: none; /* eigene Pinch/Pan-Gesten */
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}
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#scene-svg {
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width: 100%;
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height: 100%;
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display: block;
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cursor: grab;
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}
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#scene-svg:active { cursor: grabbing; }
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.item { pointer-events: auto; }
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.category-name {
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position: absolute;
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left: 12px;
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bottom: 12px;
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font-size: 12px;
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font-weight: 600;
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color: var(--muted);
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background: rgba(0, 0, 0, 0.45);
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padding: 4px 10px;
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border-radius: 999px;
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pointer-events: none;
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}
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/* ---- Zoom-Steuerung ---- */
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#controls {
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position: absolute;
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right: 14px;
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bottom: 14px;
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display: flex;
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flex-direction: column;
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gap: 8px;
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z-index: 4;
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}
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#controls button {
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width: 46px;
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height: 46px;
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border-radius: 12px;
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border: 1px solid var(--border-solid);
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background: var(--panel);
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color: var(--ink);
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font-size: 22px;
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font-weight: 700;
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cursor: pointer;
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box-shadow: 0 3px 12px rgba(0, 0, 0, 0.5);
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display: grid;
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place-items: center;
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}
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#controls button:hover { color: var(--pink-soft); border-color: var(--pink); }
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#controls button:active { transform: translateY(1px); }
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/* ---- Ping-Feedback (im SVG) ---- */
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.ping { pointer-events: none; }
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.ping-ok { stroke: var(--ok); }
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.ping-miss { stroke: var(--miss); }
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.ping { animation: ping 0.6s ease-out forwards; }
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@keyframes ping {
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0% { r: 8; opacity: 0.95; stroke-width: 8; }
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100% { r: 60; opacity: 0; stroke-width: 1; }
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}
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/* ---- Toast ---- */
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#toast {
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position: absolute;
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left: 50%;
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bottom: 78px;
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transform: translateX(-50%) translateY(10px);
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background: rgba(0, 0, 0, 0.85);
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color: #fff;
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padding: 8px 16px;
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border-radius: 999px;
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font-size: 14px;
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border: 1px solid var(--border-solid);
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opacity: 0;
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pointer-events: none;
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transition: opacity 0.2s ease, transform 0.2s ease;
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}
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#toast.show { opacity: 1; transform: translateX(-50%) translateY(0); }
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/* ---- Lade-Spinner ---- */
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#loading {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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background: rgba(14, 14, 24, 0.8);
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z-index: 6;
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}
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.spinner {
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width: 46px;
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height: 46px;
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border: 5px solid var(--border-solid);
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border-top-color: var(--pink);
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border-radius: 50%;
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animation: spin 0.8s linear infinite;
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}
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@keyframes spin { to { transform: rotate(360deg); } }
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/* ---- Gewinn-Overlay ---- */
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#win-overlay {
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position: absolute;
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inset: 0;
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display: grid;
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place-items: center;
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background: rgba(0, 0, 0, 0.7);
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z-index: 10;
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}
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.win-card {
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background: var(--panel);
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padding: 32px 40px;
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border-radius: 24px;
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text-align: center;
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border: 1px solid var(--border-solid);
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box-shadow: 0 20px 60px rgba(0, 0, 0, 0.6);
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animation: pop 0.3s ease;
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}
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.win-emoji { font-size: 52px; }
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.win-card h2 { margin: 10px 0 20px; color: var(--pink-soft); }
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#next-scene {
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border: none;
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background: var(--pink);
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color: #fff;
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font-size: 18px;
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font-weight: 700;
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padding: 12px 28px;
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border-radius: 999px;
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cursor: pointer;
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box-shadow: 0 6px 18px rgba(255, 77, 141, 0.45);
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}
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#next-scene:hover { background: var(--pink-soft); }
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@keyframes pop { from { transform: scale(0.85); opacity: 0; } to { transform: scale(1); opacity: 1; } }
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.hidden { display: none !important; }
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/* Mobile */
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@media (max-width: 560px) {
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.brand { font-size: 16px; }
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.legend-item { width: 50px; height: 50px; }
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.legend-thumb { width: 38px; height: 38px; }
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}
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public/emoji/README.md
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public/emoji/README.md
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# Emoji-Bilder-Set (optional, für den Emoji-Level)
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Damit die Emoji-Level auf **jedem Gerät gleich** aussehen (statt je nach Betriebssystem
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anders), rendert das Spiel Emojis als **Bilder** aus diesem Ordner — falls welche da sind.
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## So funktioniert's
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- Dateiname = **Codepoint(s) in Kleinbuchstaben-Hex**, mit `-` verbunden, `.png`.
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- 🦶 (U+1F9B6) → `1f9b6.png`
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- 👣 (U+1F463) → `1f463.png`
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- Der Variation-Selector `FE0F` wird weggelassen (z.B. ❤️ → `2764.png`).
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## Ist der Ordner leer?
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Dann fällt das Spiel automatisch auf **native Emojis** zurück (Textzeichen). Es ist
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sofort spielbar — sieht aber je nach Gerät unterschiedlich aus. Sobald du ein Set
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einlegst, wird es überall einheitlich.
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## Welches Set?
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- **Apple-Look:** Du kannst Apple-Emoji-PNGs hier ablegen. ⚠️ Hinweis: Apples
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Emoji-Grafiken sind **urheberrechtlich geschützt** (Apple-IP). Sie auf einer
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öffentlichen Domain auszuliefern ist rechtlich eine Grauzone — das ist deine
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Entscheidung. Das Projekt selbst bündelt bewusst keine Apple-Grafiken.
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- **Frei lizenziert (überall gleich, sauber nutzbar):**
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- **Twemoji** (CC-BY) — https://github.com/twitter/twemoji
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- **OpenMoji** (CC-BY-SA) — https://openmoji.org
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- **Noto Emoji** (Apache-2.0) — https://github.com/googlefonts/noto-emoji
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Lade die gewünschten PNGs herunter und benenne sie nach obigem Codepoint-Schema.
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52
public/index.html
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public/index.html
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" />
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<title>fuesse.sexy — finde die Füße</title>
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<link rel="stylesheet" href="/css/style.css" />
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<div id="game">
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<!-- "Gesucht"-Leiste -->
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<header id="legend">
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<div class="legend-label">
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<span class="brand">fuesse<span class="brand-dot">.</span>sexy</span>
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<span class="legend-sub">Finde diese Füße:</span>
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</div>
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<div id="legend-items"></div>
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<div id="legend-counter" class="legend-counter">0 / 3</div>
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</header>
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<!-- Die "Karte" (Wimmelbild) -->
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<main id="stage">
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<svg id="scene-svg" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMidYMid meet">
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<g id="scene-layer"></g>
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</svg>
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<div id="category-name" class="category-name"></div>
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<!-- Zoom-Steuerung -->
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<div id="controls">
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<button id="zoom-in" title="Reinzoomen" aria-label="Reinzoomen">+</button>
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<button id="zoom-out" title="Rauszoomen" aria-label="Rauszoomen">−</button>
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<button id="reset-view" title="Ansicht zurücksetzen" aria-label="Ansicht zurücksetzen">⟲</button>
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</div>
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<!-- Lade-Spinner -->
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<div id="loading" class="hidden">
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<div class="spinner"></div>
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</div>
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<!-- Treffer/Daneben-Feedback -->
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<div id="toast"></div>
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</main>
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<!-- Gewinn-Overlay -->
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<div id="win-overlay" class="hidden">
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<div class="win-card">
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<div class="win-emoji">🦶🎉</div>
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<h2>Alle Füße gefunden!</h2>
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<button id="next-scene">Weiter →</button>
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</div>
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</div>
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</div>
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<script src="/vendor/panzoom.min.js"></script>
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<script type="module" src="/js/app.js"></script>
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public/js/app.js
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public/js/app.js
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// App-Flow: beim Laden sofort eine zufaellige Szene holen (kein Start-Screen, keine
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// Auswahl). Alle 3 Fuesse finden -> Gewinn-Overlay -> "Weiter" laedt die naechste.
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import { Scene } from './scene.js';
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import { Legend } from './legend.js';
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const svg = document.getElementById('scene-svg');
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const layer = document.getElementById('scene-layer');
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const stage = document.getElementById('stage');
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const loading = document.getElementById('loading');
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const winOverlay = document.getElementById('win-overlay');
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const toast = document.getElementById('toast');
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const scene = new Scene(svg, layer, stage);
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const legend = new Legend(
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document.getElementById('legend-items'),
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document.getElementById('legend-counter')
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);
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let current = null; // aktuelles Szenen-Payload
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let busy = false;
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function showLoading(on) {
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loading.classList.toggle('hidden', !on);
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}
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function showToast(message) {
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toast.textContent = message;
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toast.classList.add('show');
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clearTimeout(showToast._t);
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showToast._t = setTimeout(() => toast.classList.remove('show'), 900);
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}
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async function loadScene() {
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showLoading(true);
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winOverlay.classList.add('hidden');
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try {
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const res = await fetch('/api/scene');
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if (!res.ok) throw new Error('Szene konnte nicht geladen werden.');
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current = await res.json();
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await scene.render(current);
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scene.resetView();
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legend.render(current.targets);
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document.getElementById('category-name').textContent = current.category || '';
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} catch (err) {
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console.error(err);
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showToast('Ups — Szene konnte nicht geladen werden.');
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} finally {
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showLoading(false);
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}
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}
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async function handleTap({ x, y }) {
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if (busy || !current) return;
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busy = true;
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try {
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const res = await fetch(`/api/scene/${current.sceneId}/guess`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ x, y }),
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});
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const data = await res.json();
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if (data.hit) {
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const isNew = legend.markFound(data.hit);
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scene.pingAt(x, y, true);
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if (isNew && legend.allFound()) {
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setTimeout(() => winOverlay.classList.remove('hidden'), 400);
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}
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} else {
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scene.pingAt(x, y, false);
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}
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||||
} catch (err) {
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console.error(err);
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} finally {
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busy = false;
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}
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||||
}
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||||
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scene.onTap(handleTap);
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// Steuerung
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document.getElementById('zoom-in').addEventListener('click', () => scene.zoomIn());
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document.getElementById('zoom-out').addEventListener('click', () => scene.zoomOut());
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document.getElementById('reset-view').addEventListener('click', () => scene.resetView());
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document.getElementById('next-scene').addEventListener('click', loadScene);
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||||
// Los geht's — sofort.
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loadScene();
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70
public/js/legend.js
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70
public/js/legend.js
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// Die "Gesucht"-Leiste oben: zeigt die 3 zu findenden Fuesse und hakt gefundene ab.
|
||||
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||||
const EMOJI_BASE = '/emoji/';
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||||
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||||
export class Legend {
|
||||
constructor(container, counterEl) {
|
||||
this.container = container;
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||||
this.counterEl = counterEl;
|
||||
this.found = new Set();
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||||
this.total = 0;
|
||||
}
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||||
|
||||
render(targets) {
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||||
this.found.clear();
|
||||
this.total = targets.length;
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||||
this.container.innerHTML = '';
|
||||
|
||||
for (const t of targets) {
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||||
const card = document.createElement('div');
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||||
card.className = 'legend-item';
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||||
card.dataset.id = t.id;
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||||
|
||||
const thumb = document.createElement('div');
|
||||
thumb.className = 'legend-thumb';
|
||||
|
||||
if (t.assetUrl) {
|
||||
const img = document.createElement('img');
|
||||
img.src = t.assetUrl;
|
||||
img.alt = t.name || 'Fuss';
|
||||
thumb.appendChild(img);
|
||||
} else if (t.glyph) {
|
||||
// Emoji: Bild aus Set, sonst Textzeichen
|
||||
const img = document.createElement('img');
|
||||
img.alt = t.name || 'Fuss';
|
||||
img.onerror = () => {
|
||||
const span = document.createElement('span');
|
||||
span.className = 'legend-emoji';
|
||||
span.textContent = t.glyph;
|
||||
img.replaceWith(span);
|
||||
};
|
||||
img.src = EMOJI_BASE + t.codepoint + '.png';
|
||||
thumb.appendChild(img);
|
||||
}
|
||||
|
||||
card.appendChild(thumb);
|
||||
this.container.appendChild(card);
|
||||
}
|
||||
|
||||
this._updateCounter();
|
||||
}
|
||||
|
||||
markFound(id) {
|
||||
if (this.found.has(id)) return false;
|
||||
this.found.add(id);
|
||||
const card = this.container.querySelector(`.legend-item[data-id="${id}"]`);
|
||||
if (card) card.classList.add('found');
|
||||
this._updateCounter();
|
||||
return true;
|
||||
}
|
||||
|
||||
allFound() {
|
||||
return this.found.size >= this.total && this.total > 0;
|
||||
}
|
||||
|
||||
_updateCounter() {
|
||||
if (this.counterEl) {
|
||||
this.counterEl.textContent = `${this.found.size} / ${this.total}`;
|
||||
}
|
||||
}
|
||||
}
|
||||
228
public/js/scene.js
Normal file
228
public/js/scene.js
Normal file
@@ -0,0 +1,228 @@
|
||||
// Rendert eine Szene und liefert das "Google-Maps-Gefuehl" via panzoom.
|
||||
//
|
||||
// WICHTIG (Performance): Alle Items werden EINMAL in ein einzelnes Bild (Canvas)
|
||||
// gezeichnet. panzoom bewegt danach nur dieses eine <image> -> butterweich, egal
|
||||
// wie viele tausend Items die Szene hat. (Vorher war jedes Emoji ein eigenes
|
||||
// <text>-Element, das beim Zoomen pro Frame neu gerastert wurde = extremes Lag.)
|
||||
//
|
||||
// Klicks werden transform-sicher (getScreenCTM) in Szenen-Koordinaten umgerechnet.
|
||||
|
||||
const SVG_NS = 'http://www.w3.org/2000/svg';
|
||||
const EMOJI_BASE = '/emoji/';
|
||||
const TAP_THRESHOLD_PX = 8; // Bewegung darueber = Ziehen, kein Tippen
|
||||
const RENDER_SCALE = 2; // Aufloesung des Szenen-Bitmaps (fuer Schaerfe beim Zoomen)
|
||||
const EMOJI_FONT = '"Apple Color Emoji","Segoe UI Emoji","Noto Color Emoji",sans-serif';
|
||||
|
||||
// Merkt sich pro Session, ob ein Emoji-Bildset vorliegt (sonst native Emojis).
|
||||
let emojiAssetsAvailable = null;
|
||||
|
||||
function loadImage(url) {
|
||||
return new Promise((resolve) => {
|
||||
const img = new Image();
|
||||
img.crossOrigin = 'anonymous';
|
||||
img.onload = () => resolve({ url, img });
|
||||
img.onerror = () => resolve({ url, img: null });
|
||||
img.src = url;
|
||||
});
|
||||
}
|
||||
|
||||
function el(name, attrs = {}) {
|
||||
const node = document.createElementNS(SVG_NS, name);
|
||||
for (const [k, v] of Object.entries(attrs)) node.setAttribute(k, v);
|
||||
return node;
|
||||
}
|
||||
|
||||
export class Scene {
|
||||
constructor(svg, layer, stage) {
|
||||
this.svg = svg;
|
||||
this.layer = layer; // <g>, das panzoom transformiert
|
||||
this.stage = stage;
|
||||
this.pz = null;
|
||||
this.tapHandler = null;
|
||||
this._down = null;
|
||||
this._objectUrl = null;
|
||||
this._imgCache = new Map(); // url -> HTMLImageElement
|
||||
|
||||
this.svg.addEventListener('pointerdown', (e) => {
|
||||
this._down = { x: e.clientX, y: e.clientY };
|
||||
});
|
||||
this.svg.addEventListener('click', (e) => {
|
||||
if (!this._down) return;
|
||||
const moved = Math.hypot(e.clientX - this._down.x, e.clientY - this._down.y);
|
||||
this._down = null;
|
||||
if (moved > TAP_THRESHOLD_PX) return; // war ein Ziehen
|
||||
this._emitTap(e);
|
||||
});
|
||||
}
|
||||
|
||||
onTap(handler) {
|
||||
this.tapHandler = handler;
|
||||
}
|
||||
|
||||
_emitTap(e) {
|
||||
if (!this.tapHandler) return;
|
||||
const ctm = this.layer.getScreenCTM();
|
||||
if (!ctm) return;
|
||||
const pt = new DOMPoint(e.clientX, e.clientY).matrixTransform(ctm.inverse());
|
||||
this.tapHandler({ x: pt.x, y: pt.y });
|
||||
}
|
||||
|
||||
async render(payload) {
|
||||
if (this.pz) {
|
||||
this.pz.dispose();
|
||||
this.pz = null;
|
||||
}
|
||||
this.layer.innerHTML = '';
|
||||
|
||||
// Emoji-Set einmal pruefen
|
||||
if (payload.type === 'emoji' && emojiAssetsAvailable === null) {
|
||||
const sample = payload.items.find((i) => i.kind === 'emoji');
|
||||
emojiAssetsAvailable = sample
|
||||
? (await loadImage(EMOJI_BASE + sample.codepoint + '.png')).img !== null
|
||||
: false;
|
||||
}
|
||||
|
||||
// benoetigte Bilder vorladen (Clipart/Foto + ggf. Emoji-PNGs)
|
||||
await this._preloadAssets(payload);
|
||||
|
||||
// Szene in ein Bitmap rendern
|
||||
const dataUrl = await this._rasterize(payload);
|
||||
|
||||
// altes Object-URL freigeben
|
||||
if (this._objectUrl) URL.revokeObjectURL(this._objectUrl);
|
||||
this._objectUrl = dataUrl;
|
||||
|
||||
const image = el('image', {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: payload.width,
|
||||
height: payload.height,
|
||||
});
|
||||
image.setAttribute('href', dataUrl);
|
||||
this.layer.appendChild(image);
|
||||
|
||||
this._initPanzoom(payload);
|
||||
}
|
||||
|
||||
async _preloadAssets(payload) {
|
||||
const urls = new Set();
|
||||
for (const it of payload.items) {
|
||||
if (it.kind === 'image') urls.add(it.assetUrl);
|
||||
else if (it.kind === 'emoji' && emojiAssetsAvailable) urls.add(EMOJI_BASE + it.codepoint + '.png');
|
||||
}
|
||||
const missing = [...urls].filter((u) => !this._imgCache.has(u));
|
||||
const loaded = await Promise.all(missing.map(loadImage));
|
||||
for (const { url, img } of loaded) this._imgCache.set(url, img);
|
||||
}
|
||||
|
||||
async _rasterize(payload) {
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = payload.width * RENDER_SCALE;
|
||||
canvas.height = payload.height * RENDER_SCALE;
|
||||
const ctx = canvas.getContext('2d');
|
||||
ctx.scale(RENDER_SCALE, RENDER_SCALE);
|
||||
|
||||
ctx.fillStyle = payload.background || '#ffffff';
|
||||
ctx.fillRect(0, 0, payload.width, payload.height);
|
||||
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
|
||||
for (const item of payload.items) {
|
||||
ctx.save();
|
||||
ctx.translate(item.cx, item.cy);
|
||||
ctx.rotate((item.rot * Math.PI) / 180);
|
||||
this._drawItem(ctx, item);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// als Blob-URL (effizienter als riesiger dataURL-String)
|
||||
return await new Promise((resolve) => {
|
||||
canvas.toBlob((blob) => resolve(URL.createObjectURL(blob)), 'image/png');
|
||||
});
|
||||
}
|
||||
|
||||
_drawItem(ctx, item) {
|
||||
const size = item.size;
|
||||
|
||||
if (item.kind === 'emoji' && !emojiAssetsAvailable) {
|
||||
ctx.font = `${size}px ${EMOJI_FONT}`;
|
||||
ctx.fillText(item.glyph, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
const url = item.kind === 'image' ? item.assetUrl : EMOJI_BASE + item.codepoint + '.png';
|
||||
const img = this._imgCache.get(url);
|
||||
if (!img) {
|
||||
// Emoji-Fallback, falls PNG fehlt
|
||||
if (item.kind === 'emoji') {
|
||||
ctx.font = `${size}px ${EMOJI_FONT}`;
|
||||
ctx.fillText(item.glyph, 0, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Seitenverhaeltnis: SVGs sind quadratisch; Raster nach natuerlicher Groesse einpassen
|
||||
const isSvg = url.toLowerCase().endsWith('.svg');
|
||||
let dw = size;
|
||||
let dh = size;
|
||||
if (!isSvg && img.naturalWidth && img.naturalHeight) {
|
||||
const s = Math.min(size / img.naturalWidth, size / img.naturalHeight);
|
||||
dw = img.naturalWidth * s;
|
||||
dh = img.naturalHeight * s;
|
||||
}
|
||||
ctx.drawImage(img, -dw / 2, -dh / 2, dw, dh);
|
||||
}
|
||||
|
||||
_initPanzoom(payload) {
|
||||
if (typeof panzoom === 'function') {
|
||||
this.pz = panzoom(this.layer, {
|
||||
maxZoom: 10,
|
||||
minZoom: 0.9,
|
||||
bounds: true,
|
||||
boundsPadding: 0.15,
|
||||
smoothScroll: true,
|
||||
zoomDoubleClickSpeed: 1,
|
||||
});
|
||||
}
|
||||
// viewBox NACH panzoom setzen (panzoom entfernt es beim Init).
|
||||
this.svg.setAttribute('viewBox', `0 0 ${payload.width} ${payload.height}`);
|
||||
}
|
||||
|
||||
_stageCenterClient() {
|
||||
const r = this.stage.getBoundingClientRect();
|
||||
return { x: r.left + r.width / 2, y: r.top + r.height / 2 };
|
||||
}
|
||||
|
||||
zoomIn() {
|
||||
if (!this.pz) return;
|
||||
const c = this._stageCenterClient();
|
||||
this.pz.smoothZoom(c.x, c.y, 1.6);
|
||||
}
|
||||
|
||||
zoomOut() {
|
||||
if (!this.pz) return;
|
||||
const c = this._stageCenterClient();
|
||||
this.pz.smoothZoom(c.x, c.y, 0.625);
|
||||
}
|
||||
|
||||
resetView() {
|
||||
if (!this.pz) return;
|
||||
this.pz.moveTo(0, 0);
|
||||
this.pz.zoomAbs(0, 0, 1);
|
||||
}
|
||||
|
||||
// kurze Treffer-/Daneben-Animation an einer Szenen-Position
|
||||
pingAt(x, y, ok) {
|
||||
const ring = el('circle', {
|
||||
cx: x,
|
||||
cy: y,
|
||||
r: 10,
|
||||
fill: 'none',
|
||||
'stroke-width': 6,
|
||||
class: ok ? 'ping ping-ok' : 'ping ping-miss',
|
||||
});
|
||||
this.layer.appendChild(ring);
|
||||
setTimeout(() => ring.remove(), 650);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user