225 lines
7.3 KiB
Swift
225 lines
7.3 KiB
Swift
import Foundation
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import Observation
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@Observable
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@MainActor
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final class AppState {
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let auth: AuthStore
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let client: ABSClient
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let network: NetworkMonitor
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let downloads: DownloadManager
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let sync: ProgressSyncManager
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let player: PlayerEngine
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var currentItem: LibraryItem?
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var isPreparingPlayback: Bool = false
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/// Map: PlaybackProgress.syncKey -> PlaybackProgress (server-known progress).
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/// Used to show progress bars on covers in the library views.
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var progressCache: [String: PlaybackProgress] = [:]
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private var syncTimer: Timer?
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private var lastReportedSecond: Double = -10
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init() {
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let auth = AuthStore()
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let client = ABSClient(auth: auth)
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self.auth = auth
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self.client = client
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self.network = NetworkMonitor()
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self.downloads = DownloadManager(client: client)
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self.sync = ProgressSyncManager(client: client)
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self.player = PlayerEngine()
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}
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func bootstrap() async {
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auth.restoreSession()
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network.start { [weak self] online in
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guard let self else { return }
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if online {
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Task { [weak self] in
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await self?.sync.drain()
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await self?.refreshProgressCache()
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}
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}
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}
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if auth.isLoggedIn {
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let ok = await client.validateToken()
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if !ok {
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auth.logout()
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} else {
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await sync.drain()
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await refreshProgressCache()
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}
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}
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}
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/// Pulls the entire progress map from the server (via /api/me).
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func refreshProgressCache() async {
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guard network.isOnline, auth.isLoggedIn else { return }
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do {
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let all = try await client.fetchAllProgress()
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progressCache = Dictionary(all.map { ($0.syncKey, $0) }, uniquingKeysWith: { _, new in new })
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} catch {
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// non-fatal
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}
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}
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/// Local update for the cache while we're actively playing.
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func cacheProgress(itemId: String, episodeId: String?, currentTime: Double, duration: Double, isFinished: Bool) {
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let p = PlaybackProgress(
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itemId: itemId, episodeId: episodeId,
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currentTime: currentTime, duration: duration,
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isFinished: isFinished, updatedAt: Date()
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)
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progressCache[p.syncKey] = p
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}
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func progress(for item: LibraryItem) -> PlaybackProgress? {
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progressCache[item.syncKey]
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}
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func progressFraction(itemId: String, episodeId: String? = nil) -> Double {
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let key = episodeId.map { "\(itemId)|\($0)" } ?? itemId
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guard let p = progressCache[key], p.duration > 0 else { return 0 }
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if p.isFinished { return 1.0 }
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return min(1, max(0, p.currentTime / p.duration))
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}
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func play(item: LibraryItem) async {
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if currentItem?.id == item.id, currentItem?.episodeId == item.episodeId, player.isReady {
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player.play()
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return
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}
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stopPlayback(reportFinal: true)
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isPreparingPlayback = true
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defer { isPreparingPlayback = false }
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var workItem = item
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// Only fetch detail for books with empty audioFiles (podcast episodes
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// arrive with their single audioFile already populated by the caller).
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if !workItem.isPodcast && workItem.audioFiles.isEmpty && network.isOnline {
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let alreadyDownloaded = downloads.isDownloaded(downloadKey: item.downloadKey)
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if !alreadyDownloaded, let detail = try? await client.fetchItemDetail(itemId: item.id) {
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workItem = detail
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}
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}
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var startAt: Double = 0
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if network.isOnline {
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if let p = try? await client.fetchProgress(itemId: item.id, episodeId: workItem.episodeId) {
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// Replaying a finished item (or one with progress essentially at the end)
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// should start from the beginning, not drop the user at the last few seconds.
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let nearEnd = p.duration > 0 && p.currentTime >= p.duration - 10
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if !p.isFinished && !nearEnd {
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startAt = p.currentTime
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}
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}
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}
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currentItem = workItem
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player.load(item: workItem, client: client, downloads: downloads, startAt: startAt)
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if player.errorMessage == nil {
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player.play()
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startSyncTimer()
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}
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}
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/// Convenience for podcast episodes.
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func play(podcast: LibraryItem, episode: PodcastEpisode) async {
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var synthetic = LibraryItem(
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id: podcast.id,
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title: episode.title,
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author: podcast.title,
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durationSeconds: episode.durationSeconds > 0 ? episode.durationSeconds : episode.audioFile.durationSeconds,
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audioFiles: [episode.audioFile]
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)
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synthetic.mediaType = "podcast"
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synthetic.episodeId = episode.id
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await play(item: synthetic)
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}
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func stopPlayback(reportFinal: Bool = true) {
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if reportFinal { reportProgress(force: true) }
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syncTimer?.invalidate()
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syncTimer = nil
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player.teardown()
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currentItem = nil
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lastReportedSecond = -10
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}
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func togglePlay() {
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guard currentItem != nil else { return }
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player.togglePlay()
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if !player.isPlaying { reportProgress(force: true) }
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}
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func skip(by seconds: Double) {
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guard currentItem != nil else { return }
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player.skip(by: seconds)
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reportProgress(force: true)
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}
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func seekAbsolute(_ target: Double) {
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guard currentItem != nil else { return }
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player.seekAbsolute(target)
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reportProgress(force: true)
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}
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func setRate(_ newRate: Float) {
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player.setRate(newRate)
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}
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private func startSyncTimer() {
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syncTimer?.invalidate()
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let timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) { _ in
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Task { @MainActor [weak self] in
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self?.reportProgress(force: false)
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}
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}
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RunLoop.main.add(timer, forMode: .common)
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syncTimer = timer
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}
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private func reportProgress(force: Bool) {
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guard let item = currentItem else { return }
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let t = player.absoluteCurrentTime
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let d = player.totalDuration
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guard d > 0 else { return }
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if !force && abs(t - lastReportedSecond) < 3 { return }
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lastReportedSecond = t
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let finished = (d - t) < 30
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cacheProgress(
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itemId: item.id,
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episodeId: item.episodeId,
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currentTime: t,
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duration: d,
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isFinished: finished
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)
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Task {
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await sync.report(
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itemId: item.id,
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episodeId: item.episodeId,
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currentTime: t,
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duration: d,
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isFinished: finished,
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isOnline: network.isOnline
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)
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}
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}
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}
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extension LibraryItem {
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/// Matches PlaybackProgress.syncKey for cache lookups.
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var syncKey: String {
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if let episodeId { return "\(id)|\(episodeId)" }
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return id
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}
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/// The DownloadManager keys downloads by this composite identifier,
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/// allowing the same podcast item to host multiple per-episode downloads.
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var downloadKey: String { syncKey }
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}
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