import SwiftUI #if os(iOS) import AVFAudio #endif @main struct Audiobookshelf_swiftApp: App { @State private var appState = AppState() init() { #if os(iOS) configureAudioSession() #endif } var body: some Scene { #if os(macOS) WindowGroup { ContentView() .environment(appState) } .windowResizability(.contentSize) Settings { SettingsView() .environment(appState) } #else WindowGroup { ContentView() .environment(appState) } #endif } #if os(iOS) private func configureAudioSession() { do { let session = AVAudioSession.sharedInstance() try session.setCategory(.playback, mode: .default, options: []) try session.setActive(true) } catch { // non-fatal } } #endif }