Bidirectional progress sync, reliable background history, MB-accurate download ring
- Bidirectional progress sync: server's `lastUpdate` now parsed correctly; pull timer (60s) + scenePhase hook reconcile against local state. Server-newer while paused/playing stashes a `pendingServerProgress` and surfaces a prompt on next Play; server-older triggers an immediate push. - History: lockscreen/Control-Center skip & scrub now route through AppState via `onRemoteSkip`/`onRemoteSeek` callbacks (previously bypassed history). `AppState.skip(by:)` itself now records the pre-skip position. - Chapter detection moved to the AVPlayer periodic time observer — fires reliably while the app is backgrounded or the device is locked, where the 5s runloop Timer can be throttled. - Always fetch item detail when online (even for downloaded items) so `item.chapters` is populated and history entries get chapter titles. - DownloadManager: per-track byte-fraction progress, so single-track 1+GB audiobooks' ring grows smoothly instead of staying at 0% until done. - PlayerBar: extracted ScrubberView into its own struct so per-second time updates no longer re-render the parent (fixes iOS history-popup flicker). - App icon: re-embedded sRGB profile in marketing icon; bumped version 2.0 to 2.1. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ import SwiftUI
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struct ContentView: View {
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@Environment(AppState.self) private var app
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@Environment(\.scenePhase) private var scenePhase
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#if os(iOS)
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@State private var splashVisible = true
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#endif
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@@ -18,6 +19,9 @@ struct ContentView: View {
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#endif
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}
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.task { await boot() }
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.onChange(of: scenePhase) { _, newPhase in
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if newPhase == .active { app.onScenePhaseActive() }
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}
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}
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@ViewBuilder
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